Items where Author is "Habgood, Jacob"
Number of items: 16.
Article
ROSE, Simon, HABGOOD, Jacob and JAY, Tim
(2020).
Designing a Programming Game to Improve Children’s Procedural Abstraction Skills in Scratch.
Journal of Educational Computing Research, 073563312093287-073563312093287.
[Article]
JAY, Tim, HABGOOD, Jacob, MEES, Martyn and HOWARD-JONES, Paul
(2019).
Game-based training to promote arithmetic fluency.
Frontiers in Education, 4, p. 118.
[Article]
FEATHERSTONE, Mark and HABGOOD, Jacob
(2018).
UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification.
International Journal of Human-Computer Studies.
[Article]
ROSE, Simon, HABGOOD, Jacob and JAY, Tim
(2017).
An exploration of the role of visual programming tools in the development of young children’s computational thinking.
Electronic journal of e-learning, 15 (4), 297-309.
[Article]
Book Section
ROSE, Simon, HABGOOD, Jacob and JAY, Tim
(2019).
Using Pirate Plunder to develop children’s abstraction skills in Scratch.
In:
CHI EA 19 extended abstracts of the 2019 CHI conference on human factors in computing systems.
ACM.
[Book Section]
SCHIRM, Johannes, TULLIUS, Gabriella and HABGOOD, Jacob
(2019).
Towards an objective measure of presence: examining startle reflexes in a commercial virtual reality game.
In:
CHI PLAY ’19. Extended abstracts of the annual symposium on computer-human interaction in play.
New York, USA, ACM, 671-678.
[Book Section]
ROSE, Simon, HABGOOD, Jacob and JAY, Tim
(2018).
Pirate plunder: game-based computational thinking using scratch blocks.
In:
Proceedings of the 12th European Conference on Games Based Learning.
Academic Conferences and Publishing International Limited, 556-564.
[Book Section]
MEES, Martyn, JAY, Tim and HABGOOD, Jacob
(2018).
Designing an adaptive learner model for a mathematics game.
In: CIUSSI, Melanie, (ed.)
Proceedings of the 12th European conference on games based learning.
Academic Conferences and Publishing International Limited, 800-807.
[Book Section]
HABGOOD, Jacob, MOORE, David, ALAPONT, Sergio, FERGUSON, Chris and VAN OOSTENDORP, Herre
(2018).
The REVEAL educational environmental narrative framework for PlayStation VR.
In: CIUSSI, Melanie, (ed.)
Proceedings of the 12th European conference on games based learning.
Academic Conferences and Publishing International Limited, 175-183.
[Book Section]
HABGOOD, Jacob, MOORE, David, WILSON, David and ALAPONT, Sergio
(2018).
Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique.
In:
IEEE VR 2018 Conference.
IEEE, 371-378.
[Book Section]
HABGOOD, Jacob, WILSON, David, MOORE, David and ALAPONT, Sergio
(2017).
HCI Lessons From PlayStation VR.
In:
Proceeding CHI Play '17 extended abstracts.
New York, ACM, 125-135.
[Book Section]
MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul
(2017).
Researching adaptivity for individual differences in numeracy games.
In:
CHI PLAY '17 Extended Abstracts : Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play.
ACM Press, 247-253.
[Book Section]
Conference or Workshop Item
HABGOOD, Jacob
(2018).
Unpacking effective learning through game analytics.
In: CHI 2018 Data-driven educational game design, Carnegie Mellon University, 21st April 2018.
(Unpublished)
[Conference or Workshop Item]
MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul
(2017).
Researching adaptivity for individual differences in number games.
In: CHI PLAY '17 : ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, 15-18 October 2017.
[Conference or Workshop Item]
AINSWORTH, Shaaron and HABGOOD, Jacob
(2009).
Exploring the effectiveness of intrinsic integration in serious games.
In: EARLI 2009 : Fostering communities of learners : 13th Biennial Conference for Research on Learning and Instruction, The University of Amsterdam (UvA) and the Vrije Universiteit Amsterdam (VU), Amsterdam, The Netherlands, 25-29 August 2009.
(Unpublished)
[Conference or Workshop Item]
Authored Book
HABGOOD, Jacob and OVERMARS, Mark
(2006).
The game maker's apprentice: game development for beginners.
Berkeley, California, APress.
[Authored Book]