ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2019). Using Pirate Plunder to develop children’s abstraction skills in Scratch. In: CHI EA 19 extended abstracts of the 2019 CHI conference on human factors in computing systems. ACM.
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Abstract
Scratch users often struggle to detect and correct ‘code smells’ (bad programming practices) such as duplicated blocks and large scripts, which can make programs difficult to understand and debug. These ‘smells’ can be caused by a lack of abstraction, a skill that plays a key role in computer science and computational thinking. We created Pirate Plunder, a novel educational block-based programming game, that aims to teach children to reduce smells by reusing code in Scratch. This work describes an experimental study designed to measure the efficacy of Pirate Plunder with children aged 10 and 11. The findings were that children who played the game were then able to use custom blocks (procedures) to reuse code in Scratch, compared to non-programming and programming control groups.
Item Type: | Book Section |
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Additional Information: | CHI 2019 Conference on Human Factors in Computing Systems, 4th - 9th May 2019, Glasgow, UK |
Uncontrolled Keywords: | computational thinking; Scratch; Pirate Plunder; visual programming; computer science education; abstraction |
Identification Number: | https://doi.org/10.1145/3290607.3312871 |
SWORD Depositor: | Symplectic Elements |
Depositing User: | Symplectic Elements |
Date Deposited: | 21 Mar 2019 16:43 |
Last Modified: | 18 Mar 2021 05:18 |
URI: | https://shura.shu.ac.uk/id/eprint/24271 |
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