Items where Author is "Habgood, Jacob"
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Number of items: 16.
ROSE, Simon, HABGOOD, Jacob and JAY, Tim
(2020).
Designing a Programming Game to Improve Children’s Procedural Abstraction Skills in Scratch.
Journal of Educational Computing Research, 073563312093287-073563312093287.
JAY, Tim, HABGOOD, Jacob, MEES, Martyn and HOWARD-JONES, Paul
(2019).
Game-based training to promote arithmetic fluency.
Frontiers in Education, 4, p. 118.
ROSE, Simon, HABGOOD, Jacob and JAY, Tim
(2019).
Using Pirate Plunder to develop children’s abstraction skills in Scratch.
In:
CHI EA 19 extended abstracts of the 2019 CHI conference on human factors in computing systems.
ACM.
SCHIRM, Johannes, TULLIUS, Gabriella and HABGOOD, Jacob
(2019).
Towards an objective measure of presence: examining startle reflexes in a commercial virtual reality game.
In:
CHI PLAY ’19. Extended abstracts of the annual symposium on computer-human interaction in play.
New York, USA, ACM, 671-678.
ROSE, Simon, HABGOOD, Jacob and JAY, Tim
(2018).
Pirate plunder: game-based computational thinking using scratch blocks.
In:
Proceedings of the 12th European Conference on Games Based Learning.
Academic Conferences and Publishing International Limited, 556-564.
MEES, Martyn, JAY, Tim and HABGOOD, Jacob
(2018).
Designing an adaptive learner model for a mathematics game.
In: CIUSSI, Melanie, (ed.)
Proceedings of the 12th European conference on games based learning.
Academic Conferences and Publishing International Limited, 800-807.
HABGOOD, Jacob, MOORE, David, ALAPONT, Sergio, FERGUSON, Chris and VAN OOSTENDORP, Herre
(2018).
The REVEAL educational environmental narrative framework for PlayStation VR.
In: CIUSSI, Melanie, (ed.)
Proceedings of the 12th European conference on games based learning.
Academic Conferences and Publishing International Limited, 175-183.
HABGOOD, Jacob, MOORE, David, WILSON, David and ALAPONT, Sergio
(2018).
Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique.
In:
IEEE VR 2018 Conference.
IEEE, 371-378.
FEATHERSTONE, Mark and HABGOOD, Jacob
(2018).
UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification.
International Journal of Human-Computer Studies.
HABGOOD, Jacob
(2018).
Unpacking effective learning through game analytics.
In: CHI 2018 Data-driven educational game design, Carnegie Mellon University, 21st April 2018.
(Unpublished)
HABGOOD, Jacob, WILSON, David, MOORE, David and ALAPONT, Sergio
(2017).
HCI Lessons From PlayStation VR.
In:
Proceeding CHI Play '17 extended abstracts.
New York, ACM, 125-135.
MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul
(2017).
Researching adaptivity for individual differences in numeracy games.
In:
CHI PLAY '17 Extended Abstracts : Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play.
ACM Press, 247-253.
MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul
(2017).
Researching adaptivity for individual differences in number games.
In: CHI PLAY '17 : ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, 15-18 October 2017.
ROSE, Simon, HABGOOD, Jacob and JAY, Tim
(2017).
An exploration of the role of visual programming tools in the development of young children’s computational thinking.
Electronic journal of e-learning, 15 (4), 297-309.
AINSWORTH, Shaaron and HABGOOD, Jacob
(2009).
Exploring the effectiveness of intrinsic integration in serious games.
In: EARLI 2009 : Fostering communities of learners : 13th Biennial Conference for Research on Learning and Instruction, The University of Amsterdam (UvA) and the Vrije Universiteit Amsterdam (VU), Amsterdam, The Netherlands, 25-29 August 2009.
(Unpublished)
HABGOOD, Jacob and OVERMARS, Mark
(2006).
The game maker's apprentice: game development for beginners.
Berkeley, California, APress.