Items where Author is "Habgood, Jacob"

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Number of items: 16.

Article

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ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2020). Designing a Programming Game to Improve Children’s Procedural Abstraction Skills in Scratch. Journal of Educational Computing Research, 073563312093287-073563312093287.

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JAY, Tim, HABGOOD, Jacob, MEES, Martyn and HOWARD-JONES, Paul (2019). Game-based training to promote arithmetic fluency. Frontiers in Education, 4, p. 118.

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FEATHERSTONE, Mark and HABGOOD, Jacob (2018). UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification. International Journal of Human-Computer Studies.

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ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2017). An exploration of the role of visual programming tools in the development of young children’s computational thinking. Electronic journal of e-learning, 15 (4), 297-309.

Book Section

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ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2019). Using Pirate Plunder to develop children’s abstraction skills in Scratch. In: CHI EA 19 extended abstracts of the 2019 CHI conference on human factors in computing systems. ACM.

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SCHIRM, Johannes, TULLIUS, Gabriella and HABGOOD, Jacob (2019). Towards an objective measure of presence: examining startle reflexes in a commercial virtual reality game. In: CHI PLAY ’19. Extended abstracts of the annual symposium on computer-human interaction in play. New York, USA, ACM, 671-678.

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ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2018). Pirate plunder: game-based computational thinking using scratch blocks. In: Proceedings of the 12th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited, 556-564.

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MEES, Martyn, JAY, Tim and HABGOOD, Jacob (2018). Designing an adaptive learner model for a mathematics game. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 800-807.

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HABGOOD, Jacob, MOORE, David, ALAPONT, Sergio, FERGUSON, Chris and VAN OOSTENDORP, Herre (2018). The REVEAL educational environmental narrative framework for PlayStation VR. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 175-183.

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HABGOOD, Jacob, MOORE, David, WILSON, David and ALAPONT, Sergio (2018). Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique. In: IEEE VR 2018 Conference. IEEE, 371-378.

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HABGOOD, Jacob, WILSON, David, MOORE, David and ALAPONT, Sergio (2017). HCI Lessons From PlayStation VR. In: Proceeding CHI Play '17 extended abstracts. New York, ACM, 125-135.

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MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul (2017). Researching adaptivity for individual differences in numeracy games. In: CHI PLAY '17 Extended Abstracts : Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM Press, 247-253.

Conference or Workshop Item

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HABGOOD, Jacob (2018). Unpacking effective learning through game analytics. In: CHI 2018 Data-driven educational game design, Carnegie Mellon University, 21st April 2018. (Unpublished)

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MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul (2017). Researching adaptivity for individual differences in number games. In: CHI PLAY '17 : ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, 15-18 October 2017.

AINSWORTH, Shaaron and HABGOOD, Jacob (2009). Exploring the effectiveness of intrinsic integration in serious games. In: EARLI 2009 : Fostering communities of learners : 13th Biennial Conference for Research on Learning and Instruction, The University of Amsterdam (UvA) and the Vrije Universiteit Amsterdam (VU), Amsterdam, The Netherlands, 25-29 August 2009. (Unpublished)

Authored Book

HABGOOD, Jacob and OVERMARS, Mark (2006). The game maker's apprentice: game development for beginners. Berkeley, California, APress.

This list was generated on Fri Apr 19 11:02:23 2024 UTC.