Items where Author is "Rust, C."

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Number of items: 11.

Article

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RUST, C. (2007). Unstated contributions: how artistic inquiry can inform inter-disciplinary research. International journal of design, 1 (3), 69-76. [Article]

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RUST, C. (2004). Design enquiry: tacit knowledge and invention in science. Design issues, 20 (4), 76-85. [Article]

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RUST, C. (2003). Many flowers, small leaps forward: debating doctoral design in education. Art design and communication in higher education, 1 (3), 69-76. [Article]

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RUST, C. and WILSON, A. (2001). A visual thesis? techniques for reporting practice-led research. Designjournalen,, 8 (1), 23-29. [Article]

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RUST, C., WHITELEY, G. and WILSON, A. (2000). Experimental making in multi-disciplinary research. Design journal, 3 (3), 16-25. [Article]

Conference or Workshop Item

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RUST, C. and FISHER, T. (2003). Growing our own - recruiting high quality research students by stealth. In: Proceeding of 3rd Conference on Doctoral Education in Design, Tsukuba, Japan, October 2003. [Conference or Workshop Item]

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WOOD, N. and RUST, C. (2003). Designing for tacit learning: an investigation of design strategies for multimedia supported learning in the crafts. In: Proceedings of 5th European Academy of Design Conference, Barcelona, April 2003. [Conference or Workshop Item]

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RUST, C. and ROBERTSON, A. (2003). Show or tell? Opportunities, problems and methods of the exhibition as a form of research dissemination. In: Proceedings of 5th European Academy of Design Conference, Barcelona, April 2003. [Conference or Workshop Item]

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RUST, C., HAWKINS, S., WHITELEY, G., WILSON, A. and RODDIS, J. (2000). Knowledge and the artefact. In: Proceedings of Doctoral Education In Design Conference, La Clusaz, France, July 2000. [Conference or Workshop Item]

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RUST, C., RODDIS, J. and CHAMBERLAIN, C. (2000). Practice-centred approach to research in design. In: Proceedings Of Design Plus Research Conference, Politecnico Di Milano, May 2000. [Conference or Workshop Item]

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RUST, C., WHITELEY, G. and WILSON, A. (1999). First make something – principled, creative design as a tool for multi-disciplinary research in clinical engineering. In: Proceedings of 4th Asian Design Conference, Nagaoka, Japan, October 1999. [Conference or Workshop Item]

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