Items where Author is "Bailey, Chris J"

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Number of items: 9.

Article

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BAILEY, Chris J (2023). ‘Neurodivergent literacies’: exploring autistic adults' ‘ruling passions’ and embracing neurodiversity through classroom literacies. Literacy.

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PERROTTA, Carlo, BAILEY, Chris J, RYDER, Jim, HAGGIS-BURRIDGE, Mata and PERSICO, Donatella (2019). Games as (not) culture: a critical policy analysis of the economic agenda of Horizon 2020. Games and Culture.

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PERROTTA, Carlo, BAILEY, Chris J and GARSIDE, Claire (2017). Culture, technology and local networks: towards a sociology of ‘making’ in education. Cambridge journal of education, 48 (5), 553-569.

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BAILEY, Chris J (2016). Free the sheep: Improvised song and performance in and around a minecraft community. Literacy, 50 (2), 62-71.

Book Section

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PASSARELLI, Marcello, DAGNINO, Francesca Maria, EARP, Jeffrey, MANGANELLO, Flavio, PERSICO, Donatella, POZZI, Francesca, BAILEY, Chris J, PERROTTA, Carlo, BUIJTENWEG, Thomas and HAGGIS, Mata (2019). Educational games as a motivational tool: Considerations on their potential and limitations. In: LANE, H, ZVACEK, Susan and UHOMOIBHI, James, (eds.) CSEDU 2019 - Proceedings of the 11th international conference on computer supported education. Scitepress, 330-337.

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PASSARELLI, M, EARP, J, DAGNINO, FM, MANGANELLO, F, PERSICO, D, POZZI, F, BUIJTENWEG, T, HAGGIS, M, BAILEY, Chris J and PERROTTA, C (2018). Library not found: The disconnect between gaming research and development. In: MCLAREN, Bruce M., REILLY, Rob, ZVACEK, Susan and UHOMOIBHI, James, (eds.) Proceedings of the 10th international conference on computer spported eduation. SCITEPRESS - Science and Technology Publications, 134-141.

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BAILEY, Chris J, BURNETT, Cathy and MERCHANT, Guy (2017). Assembling literacies in virtual play. In: MILLS, Kathy, STORNAIUOLIO, Amy, SMITH, Anna and ZACHER PANDYA, Jessica, (eds.) Handbook of Writing, Literacies and Education in Digital Cultures. London, Routledge.

BURNETT, Cathy and BAILEY, Chris J (2014). Conceptualizing collaborations in hybrid sites : playing Minecraft together and apart in a primary classroom. In: BURNETT, Cathy, DAVIES, Julia, MERCHANT, Guy and ROWSELL, Jennifer, (eds.) New literacies around the Globe : policy and pedagogy. Routledge Research in Literacy, 5 . New York, Routledge, 50-71.

Thesis

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BAILEY, Chris J (2017). Investigating the lived experience of an after-school Minecraft club. Doctoral, Sheffield Hallam University.

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