Items where Author is "Marshall, Mark"
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PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, PISETTI, Anna and NOT, Elena
(2016).
Voices from the War: Design as a Means of Understanding the Experience of Visiting Heritage.
In:
Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems.
New York, ACM Publishing, 1033-1044.
Public
CLAISSE, Caroline, PETRELLI, Daniela, CIOLFI, Luigina, DULAKE, Nick, MARSHALL, Mark and DURRANT, Abigail
(2020).
Crafting Critical Heritage Discourses into Interactive Exhibition Design.
In:
CHI' 20 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.
New York, ACM.
ELLIS, Aaron and MARSHALL, Mark
(2019).
Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?
Multimodal Technologies and Interaction, 3 (3), p. 63.
PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, ROBERTS, Andrew, MCINTOSH, Frances and SAVAGE, Joe
(2019).
Exploring the potential of the internet of things at a heritage site through co-design practice.
In:
Proceedings of the 2018 3rd Digital Heritage International Congress.
San Francisco, IEEE.
CLAISSE, Caroline, PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark and CIOLFI, Luigina
(2019).
Multisensory interactive storytelling to augment the visit of a historical house museum.
In:
Proceedings of the 2018 Digital Heritage International Congress.
IEEE.
MARSHALL, Mark
(2018).
Interacting with heritage: On the use and potential of IoT within the cultural heritage sector.
In:
2018 Fifth International Conference on Internet of Things: Systems, Management and Security.
IEEE, 15-22.
NOT, Elena, ZANCANARO, Massimo, MARSHALL, Mark, PETRELLI, Daniela and PISETTI, Anna
(2017).
Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs.
In:
CHItaly '17 : 12th Biannual Conference of the Italian SIGCHI Chapter.
New York, NY, USA, ACM, 5:1-5:9.
JAMIL, Izdihar, SUERO MONTERO, Calkin, PERRY, Mark, O'HARA, Kenton, KARNIK, Abhijit, PIHLAINEN, Kaisa, MARSHALL, Mark, JHA, Swathi, GUPTA, Sanjay and SUBRAMANIAN, Sriram
(2017).
Collaborating around digital tabletops: children’s physical strategies from the UK, India and Finland.
ACM Transactions on Computer-Human Interaction (TOCHI), 24 (3), p. 23.
PETRELLI, Daniela, MARSHALL, Mark, O'BRIEN, Sinead, MCENTAGGART, Patrick and GWILT, Ian
(2016).
Tangible Data Souvenirs as a Bridge between a Physical Museum Visit and Online Digital Experience.
Personal and Ubiquitous Computing, 21 (2), 281-295.
RISSEEUW, Martin, CAVADA, Dario, NOT, Elena, ZANCANARO, Massimo, MARSHALL, Mark, PETRELLI, Daniela and KUBITZA, Thomas
(2016).
An authoring environment for smart objects in museums : the meSch approach.
In: ARDITO, Carmelo, BELLUCCI, Andrea, DESOLDA, Giuseppe, DIVITINI, Monica and MORA, Simone, (eds.)
Smart Ecosystems cReation by Visual dEsign 2016.
CEUR-WS, 25-30.
PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, KOCKELKORN, Hub and PISETTI, Anna
(2016).
Do it together : the effect of curators, designers, and technologists sharing the making of new interactive visitors’ experiences.
In: Museums and the Web 2016, Los Angeles, 6-9 April 2016.
CIOLFI, Luigina, AVRAM, Gabriela, MAYE, Laura, DULAKE, Nick, MARSHALL, Mark, VAN DIJK, Dick and MCDERMOTT, Fiona
(2016).
Articulating co-design in museums: reflections on two participatory processes.
In: GERGLE, Darren, RINGEL MORRIS, Meredith, BJØRN, Pernille and KONSTAN, Joseph, (eds.)
CSCW '16 Computer Supported Cooperative Work and Social Computing.
New York, ACM, 13-25.
MARSHALL, Mark, DULAKE, Nick, CIOLFI, Luigina, DURANTI, Daniele, KOCKELKORN, Hub and PETRELLI, Daniela
(2016).
Using tangible smart replicas as controls for an interactive museum exhibition.
In:
Proceedings of the Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Eindhoven, the Netherlands.
TEI '16
.
New York, NY, USA, ACM, 159-167.
MARSHALL, Mark, PETRELLI, Daniela, DULAKE, Nick, NOT, Elena, MARCHESONI, Michele, TRENTI, Elisa and PISETTI, Anna
(2015).
Audio-based narratives for the trenches of World War I : intertwining stories, places and interaction for an evocative experience.
International Journal of Human-Computer Studies, 85, 27-39.
DULAKE, Nick, MARSHALL, Mark, PETRELLI, Daniela, KOCKELKORN, Hub, VAN RIJN, Gert-Jan, MCENTAGGART, Patrick, GWILT, Ian and O'BRIEN, Sinead
(2015).
The Hague and the Atlantic Wall.
[Show/Exhibition]
KNIBBE, Jarrod, O'HARA, Kenton, CHRYSANTHI, Angeliki, MARSHALL, Mark, BENNETT, Peter, EARL, Graeme, IZADI, Shahram and FRASER, Mike
(2014).
Quick and dirty : streamlined 3D scanning in archaeology.
In:
CSCW '14 : Proceedings of the 17th ACM conference on Computer supported cooperative work and social computing.
New York, ACM, 1366-1376.
PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, WILLOX, Matt, CAPARRELLI, Fabio and GOLDBERG, Robin
(2014).
Prototyping tangibles : exploring form and interaction.
In:
TEI '14 : Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction.
ACM, 41-48.
CIOLFI, Luigina, PETRELLI, Daniela, GOLDBERG, Robin, DULAKE, Nick, WILLOX, Matt, MARSHALL, Mark and CAPARRELLI, Fabio
(2013).
Exploring historical, social and natural heritage: challenges for tangible interaction design at Sheffied General Cemetery.
Proceedings of NODEM 2013.
CIOLFI, Luigina, PETRELLI, Daniela, GOLDBERG, Robin, DULAKE, Nick, WILLOX, Matt, MARSHALL, Mark and CAPARRELLI, Fabio
(2013).
Exploring historical, social and natural heritage: challenges for tangible interaction design at Sheffield General Cemetery.
In: NODEM 2013 : Beyond control - the collaborative museum and its challenges, Stockholm, Sweden, 1-3 December 2013.