Items where Author is "Marshall, Mark"

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PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, PISETTI, Anna and NOT, Elena (2016). Voices from the War: Design as a Means of Understanding the Experience of Visiting Heritage. In: Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems. New York, ACM Publishing, 1033-1044.

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CLAISSE, Caroline, PETRELLI, Daniela, CIOLFI, Luigina, DULAKE, Nick, MARSHALL, Mark and DURRANT, Abigail (2020). Crafting Critical Heritage Discourses into Interactive Exhibition Design. In: CHI' 20 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, ACM.

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ELLIS, Aaron and MARSHALL, Mark (2019). Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults? Multimodal Technologies and Interaction, 3 (3), p. 63.

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PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, ROBERTS, Andrew, MCINTOSH, Frances and SAVAGE, Joe (2019). Exploring the potential of the internet of things at a heritage site through co-design practice. In: Proceedings of the 2018 3rd Digital Heritage International Congress. San Francisco, IEEE.

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CLAISSE, Caroline, PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark and CIOLFI, Luigina (2019). Multisensory interactive storytelling to augment the visit of a historical house museum. In: Proceedings of the 2018 Digital Heritage International Congress. IEEE.

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MARSHALL, Mark (2018). Interacting with heritage: On the use and potential of IoT within the cultural heritage sector. In: 2018 Fifth International Conference on Internet of Things: Systems, Management and Security. IEEE, 15-22.

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NOT, Elena, ZANCANARO, Massimo, MARSHALL, Mark, PETRELLI, Daniela and PISETTI, Anna (2017). Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs. In: CHItaly '17 : 12th Biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA, ACM, 5:1-5:9.

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JAMIL, Izdihar, SUERO MONTERO, Calkin, PERRY, Mark, O'HARA, Kenton, KARNIK, Abhijit, PIHLAINEN, Kaisa, MARSHALL, Mark, JHA, Swathi, GUPTA, Sanjay and SUBRAMANIAN, Sriram (2017). Collaborating around digital tabletops: children’s physical strategies from the UK, India and Finland. ACM Transactions on Computer-Human Interaction (TOCHI), 24 (3), p. 23.

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PETRELLI, Daniela, MARSHALL, Mark, O'BRIEN, Sinead, MCENTAGGART, Patrick and GWILT, Ian (2016). Tangible Data Souvenirs as a Bridge between a Physical Museum Visit and Online Digital Experience. Personal and Ubiquitous Computing, 21 (2), 281-295.

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RISSEEUW, Martin, CAVADA, Dario, NOT, Elena, ZANCANARO, Massimo, MARSHALL, Mark, PETRELLI, Daniela and KUBITZA, Thomas (2016). An authoring environment for smart objects in museums : the meSch approach. In: ARDITO, Carmelo, BELLUCCI, Andrea, DESOLDA, Giuseppe, DIVITINI, Monica and MORA, Simone, (eds.) Smart Ecosystems cReation by Visual dEsign 2016. CEUR-WS, 25-30.

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PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, KOCKELKORN, Hub and PISETTI, Anna (2016). Do it together : the effect of curators, designers, and technologists sharing the making of new interactive visitors’ experiences. In: Museums and the Web 2016, Los Angeles, 6-9 April 2016.

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CIOLFI, Luigina, AVRAM, Gabriela, MAYE, Laura, DULAKE, Nick, MARSHALL, Mark, VAN DIJK, Dick and MCDERMOTT, Fiona (2016). Articulating co-design in museums: reflections on two participatory processes. In: GERGLE, Darren, RINGEL MORRIS, Meredith, BJØRN, Pernille and KONSTAN, Joseph, (eds.) CSCW '16 Computer Supported Cooperative Work and Social Computing. New York, ACM, 13-25.

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MARSHALL, Mark, DULAKE, Nick, CIOLFI, Luigina, DURANTI, Daniele, KOCKELKORN, Hub and PETRELLI, Daniela (2016). Using tangible smart replicas as controls for an interactive museum exhibition. In: Proceedings of the Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Eindhoven, the Netherlands. TEI '16 . New York, NY, USA, ACM, 159-167.

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MARSHALL, Mark, PETRELLI, Daniela, DULAKE, Nick, NOT, Elena, MARCHESONI, Michele, TRENTI, Elisa and PISETTI, Anna (2015). Audio-based narratives for the trenches of World War I : intertwining stories, places and interaction for an evocative experience. International Journal of Human-Computer Studies, 85, 27-39.

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DULAKE, Nick, MARSHALL, Mark, PETRELLI, Daniela, KOCKELKORN, Hub, VAN RIJN, Gert-Jan, MCENTAGGART, Patrick, GWILT, Ian and O'BRIEN, Sinead (2015). The Hague and the Atlantic Wall. [Show/Exhibition]

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DULAKE, Nick, MARSHALL, Mark, PETRELLI, Daniela and KOCKELKORN, HUB (2014). meSch cases. [Artefact]

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KNIBBE, Jarrod, O'HARA, Kenton, CHRYSANTHI, Angeliki, MARSHALL, Mark, BENNETT, Peter, EARL, Graeme, IZADI, Shahram and FRASER, Mike (2014). Quick and dirty : streamlined 3D scanning in archaeology. In: CSCW '14 : Proceedings of the 17th ACM conference on Computer supported cooperative work and social computing. New York, ACM, 1366-1376.

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PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, WILLOX, Matt, CAPARRELLI, Fabio and GOLDBERG, Robin (2014). Prototyping tangibles : exploring form and interaction. In: TEI '14 : Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction. ACM, 41-48.

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CIOLFI, Luigina, PETRELLI, Daniela, GOLDBERG, Robin, DULAKE, Nick, WILLOX, Matt, MARSHALL, Mark and CAPARRELLI, Fabio (2013). Exploring historical, social and natural heritage: challenges for tangible interaction design at Sheffied General Cemetery. Proceedings of NODEM 2013.

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CIOLFI, Luigina, PETRELLI, Daniela, GOLDBERG, Robin, DULAKE, Nick, WILLOX, Matt, MARSHALL, Mark and CAPARRELLI, Fabio (2013). Exploring historical, social and natural heritage: challenges for tangible interaction design at Sheffield General Cemetery. In: NODEM 2013 : Beyond control - the collaborative museum and its challenges, Stockholm, Sweden, 1-3 December 2013.

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