Items where Author is "Marshall, Mark"
Number of items: 20.
CLAISSE, Caroline, PETRELLI, Daniela, CIOLFI, Luigina, DULAKE, Nick, MARSHALL, Mark and DURRANT, Abigail
(2020).
Crafting Critical Heritage Discourses into Interactive Exhibition Design.
In:
CHI' 20 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.
New York, ACM.
[Book Section]
ELLIS, Aaron and MARSHALL, Mark
(2019).
Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?
Multimodal Technologies and Interaction, 3 (3), p. 63.
[Article]
PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, ROBERTS, Andrew, MCINTOSH, Frances and SAVAGE, Joe
(2019).
Exploring the potential of the internet of things at a heritage site through co-design practice.
In:
Proceedings of the 2018 3rd Digital Heritage International Congress.
San Francisco, IEEE.
[Book Section]
CLAISSE, Caroline, PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark and CIOLFI, Luigina
(2019).
Multisensory interactive storytelling to augment the visit of a historical house museum.
In:
Proceedings of the 2018 Digital Heritage International Congress.
IEEE.
[Book Section]
MARSHALL, Mark
(2018).
Interacting with heritage: On the use and potential of IoT within the cultural heritage sector.
In:
2018 Fifth International Conference on Internet of Things: Systems, Management and Security.
IEEE, 15-22.
[Book Section]
NOT, Elena, ZANCANARO, Massimo, MARSHALL, Mark, PETRELLI, Daniela and PISETTI, Anna
(2017).
Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs.
In:
CHItaly '17 : 12th Biannual Conference of the Italian SIGCHI Chapter.
New York, NY, USA, ACM, 5:1-5:9.
[Book Section]
JAMIL, Izdihar, SUERO MONTERO, Calkin, PERRY, Mark, O'HARA, Kenton, KARNIK, Abhijit, PIHLAINEN, Kaisa, MARSHALL, Mark, JHA, Swathi, GUPTA, Sanjay and SUBRAMANIAN, Sriram
(2017).
Collaborating around digital tabletops: children’s physical strategies from the UK, India and Finland.
ACM Transactions on Computer-Human Interaction (TOCHI), 24 (3), p. 23.
[Article]
PETRELLI, Daniela, MARSHALL, Mark, O'BRIEN, Sinead, MCENTAGGART, Patrick and GWILT, Ian
(2016).
Tangible Data Souvenirs as a Bridge between a Physical Museum Visit and Online Digital Experience.
Personal and Ubiquitous Computing, 21 (2), 281-295.
[Article]
RISSEEUW, Martin, CAVADA, Dario, NOT, Elena, ZANCANARO, Massimo, MARSHALL, Mark, PETRELLI, Daniela and KUBITZA, Thomas
(2016).
An authoring environment for smart objects in museums : the meSch approach.
In: ARDITO, Carmelo, BELLUCCI, Andrea, DESOLDA, Giuseppe, DIVITINI, Monica and MORA, Simone, (eds.)
Smart Ecosystems cReation by Visual dEsign 2016.
CEUR-WS, 25-30.
[Book Section]
PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, PISETTI, Anna and NOT, Elena
(2016).
Voices from the War: Design as a Means of Understanding the Experience of Visiting Heritage.
In:
Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems.
New York, ACM Publishing, 1033-1044.
[Book Section]
PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, KOCKELKORN, Hub and PISETTI, Anna
(2016).
Do it together : the effect of curators, designers, and technologists sharing the making of new interactive visitors’ experiences.
In: Museums and the Web 2016, Los Angeles, 6-9 April 2016.
[Conference or Workshop Item]
CIOLFI, Luigina, AVRAM, Gabriela, MAYE, Laura, DULAKE, Nick, MARSHALL, Mark, VAN DIJK, Dick and MCDERMOTT, Fiona
(2016).
Articulating co-design in museums: reflections on two participatory processes.
In: GERGLE, Darren, RINGEL MORRIS, Meredith, BJØRN, Pernille and KONSTAN, Joseph, (eds.)
CSCW '16 Computer Supported Cooperative Work and Social Computing.
New York, ACM, 13-25.
[Book Section]
MARSHALL, Mark, DULAKE, Nick, CIOLFI, Luigina, DURANTI, Daniele, KOCKELKORN, Hub and PETRELLI, Daniela
(2016).
Using tangible smart replicas as controls for an interactive museum exhibition.
In:
Proceedings of the Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Eindhoven, the Netherlands.
TEI '16
.
New York, NY, USA, ACM, 159-167.
[Book Section]
MARSHALL, Mark, PETRELLI, Daniela, DULAKE, Nick, NOT, Elena, MARCHESONI, Michele, TRENTI, Elisa and PISETTI, Anna
(2015).
Audio-based narratives for the trenches of World War I : intertwining stories, places and interaction for an evocative experience.
International Journal of Human-Computer Studies, 85, 27-39.
[Article]
DULAKE, Nick, MARSHALL, Mark, PETRELLI, Daniela, KOCKELKORN, Hub, VAN RIJN, Gert-Jan, MCENTAGGART, Patrick, GWILT, Ian and O'BRIEN, Sinead
(2015).
The Hague and the Atlantic Wall.
[Show/Exhibition]
[Show/Exhibition]
DULAKE, Nick, MARSHALL, Mark, PETRELLI, Daniela and KOCKELKORN, HUB
(2014).
meSch cases.
[Artefact]
[Artefact]
KNIBBE, Jarrod, O'HARA, Kenton, CHRYSANTHI, Angeliki, MARSHALL, Mark, BENNETT, Peter, EARL, Graeme, IZADI, Shahram and FRASER, Mike
(2014).
Quick and dirty : streamlined 3D scanning in archaeology.
In:
CSCW '14 : Proceedings of the 17th ACM conference on Computer supported cooperative work and social computing.
New York, ACM, 1366-1376.
[Book Section]
PETRELLI, Daniela, DULAKE, Nick, MARSHALL, Mark, WILLOX, Matt, CAPARRELLI, Fabio and GOLDBERG, Robin
(2014).
Prototyping tangibles : exploring form and interaction.
In:
TEI '14 : Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction.
ACM, 41-48.
[Book Section]
CIOLFI, Luigina, PETRELLI, Daniela, GOLDBERG, Robin, DULAKE, Nick, WILLOX, Matt, MARSHALL, Mark and CAPARRELLI, Fabio
(2013).
Exploring historical, social and natural heritage: challenges for tangible interaction design at Sheffied General Cemetery.
Proceedings of NODEM 2013.
[Article]
CIOLFI, Luigina, PETRELLI, Daniela, GOLDBERG, Robin, DULAKE, Nick, WILLOX, Matt, MARSHALL, Mark and CAPARRELLI, Fabio
(2013).
Exploring historical, social and natural heritage: challenges for tangible interaction design at Sheffield General Cemetery.
In: NODEM 2013 : Beyond control - the collaborative museum and its challenges, Stockholm, Sweden, 1-3 December 2013.
[Conference or Workshop Item]