COCHRANE, Thomas, BATEMAN, Roger and FLITTA, Issac (2009). Facilitating social constructivist learning environments for product design Students using social software (Web2) and wireless mobile device. Design principles and practice, 3 (1), 67-88. [Article]
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G09_16023_FacilitatingSocialConstructivistLearningEnvironmentsforProductDesignStudentsUsingSocialSoftwareWeb2andWirelessMobileD_final.pdf
Available under License Creative Commons Attribution Non-commercial.
G09_16023_FacilitatingSocialConstructivistLearningEnvironmentsforProductDesignStudentsUsingSocialSoftwareWeb2andWirelessMobileD_final.pdf
Available under License Creative Commons Attribution Non-commercial.
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Abstract
It is well understood and has been well documented that there is much to gain by using social software in creating
collaborative learning communities. However little is known about using a context independent interactive collaborative
environment with an emphasis upon sharing, ease of use, customization and personal publishing (MobileWeb2). This paper
describes an innovative and integrated MobileWeb2 technology in a product design live project setting, that assists product
designers to solve a real problem to serve a real client. Students and teaching staff use a smartphone to capture design decisions
and prototypes and collate and share these via an online eportfolio. From the data collected from staff/students
surveys it was found that this method provided a stimulating collaborative environment that develops personal skill to bring
out their latent creativity in such a way that these will become part of their project. Opportunities for mobile web2 product
design projects are outlined. The logistics of providing access to appropriate hardware and software for all students are
also discussed.
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