Making sense : a case study of a collaborative design-led new product development for the sensorily impaired

CHAMBERLAIN, Paul and RODDIS, Jim (2003). Making sense : a case study of a collaborative design-led new product development for the sensorily impaired. The Design Journal, 6 (1), 40-51. [Article]

Abstract
Industrial design, through rapid technological developments and an increasing emphasis on aesthetics, has contributed significantly to our consumer culture producing a mass of superficial and transient products. This preoccupation with appearance and technical possibilities has distracted the designer from deeper human needs and from looking 'beyond aesthetics' (Walker, 2001) We are witnessing a rapidly increasing interest in the developments of new technologies but we fear at the expense of more traditional craft skills, which have stimulated our senses since time began. There is evidence to support the fact that the eye may have taken over the hand as the worker's chief tool. As academics we are witnessing a great demise of practical skills within design education as CAD continues to be perceived by many as a more useful and cost-effective investment. David Pye over 30 years ago recognized the demise of interest in the craftsman. He stated, 'In practice the designer hopes the workmanship will be good, but the workman decides whether it shall be'. He uses the analogy of designer as a conductor of an orchestra: 'No conductor can make a bad orchestra play well…and no designer can make a bad workman produce good workmanship'. (Pye, 1968) Maybe we have now reached a point where the machine and control technology can allow the designer to make the decision 'whether it shall be', but this can only be if the designer has a working knowledge of the material itself.
More Information
Metrics

Altmetric Badge

Dimensions Badge

Share
Add to AnyAdd to TwitterAdd to FacebookAdd to LinkedinAdd to PinterestAdd to Email

Actions (login required)

View Item View Item