A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration

PASZKIEL, Szczepan, ROJEK, Ryszard, LEI, Ningrong and CASTRO, Maria Antonio (2021). A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration. NeuroSci, 2 (2), 109-119.

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Official URL: https://www.mdpi.com/2673-4087/2/2/7
Link to published version:: https://doi.org/10.3390/neurosci2020007

Abstract

The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results for the use of a device based on the BCI as a control interface for the created game are also presented. The game was created in the Unity graphics engine and the Visual Studio environment in C#. The game presented in the article is called “NeuroBall” due to the player’s object, which is a big red ball. The game will require full focus to make the ball move. The game will aim to improve the concentration and training of the user’s brain in a user-friendly environment. Through neurogaming, it will be possible to exercise and train a healthy brain, as well as diagnose and treat various symptoms of brain disorders. The project was entirely created in the Unity graphics engine in Unity version 2020.1

Item Type: Article
Identification Number: https://doi.org/10.3390/neurosci2020007
Page Range: 109-119
SWORD Depositor: Symplectic Elements
Depositing User: Symplectic Elements
Date Deposited: 19 Apr 2021 13:45
Last Modified: 19 Apr 2021 13:45
URI: https://shura.shu.ac.uk/id/eprint/28530

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