PASZKIEL, Szczepan, ROJEK, Ryszard, LEI, Ningrong and CASTRO, Maria Antonio (2021). A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration. NeuroSci, 2 (2), 109-119.
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Abstract
The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results for the use of a device based on the BCI as a control interface for the created game are also presented. The game was created in the Unity graphics engine and the Visual Studio environment in C#. The game presented in the article is called “NeuroBall” due to the player’s object, which is a big red ball. The game will require full focus to make the ball move. The game will aim to improve the concentration and training of the user’s brain in a user-friendly environment. Through neurogaming, it will be possible to exercise and train a healthy brain, as well as diagnose and treat various symptoms of brain disorders. The project was entirely created in the Unity graphics engine in Unity version 2020.1
Item Type: | Article |
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Identification Number: | https://doi.org/10.3390/neurosci2020007 |
Page Range: | 109-119 |
SWORD Depositor: | Symplectic Elements |
Depositing User: | Symplectic Elements |
Date Deposited: | 19 Apr 2021 13:45 |
Last Modified: | 19 Apr 2021 13:45 |
URI: | https://shura.shu.ac.uk/id/eprint/28530 |
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