REDHEAD, Andrea and SAUNDERS, Jonathan (2019). Gamification and Simulation. In: AKHGAR, Babak, (ed.) Serious Games for Enhancing Law Enforcement Agencies - From Virtual Reality to Augmented Reality. Security Informatics and Law Enforcement . Springer, 83-98. [Book Section]
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Saunders_GamificationAndSimulation(AM).pdf - Accepted Version
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Saunders_GamificationAndSimulation(AM).pdf - Accepted Version
Available under License All rights reserved.
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Abstract
Gamification and simulation methods are two of the most important components of serious games. In order to create an effective training tool, it is imperative to understand these methods and their relationship to each other. If designed correctly, gamification techniques can build upon simulations to provide an effective training medium, which enhances learning, engagement and motivation in users. This chapter discusses their uses, strengths and weaknesses whilst identifying how to most effectively utilise them in developing serious games.
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