TERNAN, Melvyn and BACCHUS, Danny (2015). Traditional Animation Principles within Mobile App Development. In: LTA Conference 2015, Sheffield, UK, 16 September 2015. Sheffield Hallam University. (Unpublished) [Conference or Workshop Item]
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2015_Mel_Danny_LTA Presentation.pdf - Presentation
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2015_Mel_Danny_LTA Presentation.pdf - Presentation
Available under License All rights reserved.
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Abstract
As a result of being asked to devise and run a games based workshop at the
2015 Games Britannia event utilising Animation and a mobile gaming platform
to produce a cross-media product – A project was born.
A challenge in itself, the project was restricted with a time limit, group sizing
and resources. The skills base of the workshop attendees also had to be taken
into consideration.
Traditionally computer games utilise 2D or 3D-CGI Animation. With a younger
audience, to enhance engagement in the workshop, the hands on approach
afforded by Stop Motion Animation was utilised.
Teaching traditional animation principles alongside mobile app development
skills, this workshop developed into a interdisciplinary collaboration between
the animation and Digital Media Production courses.
This idea was inspired from rare occurrences found within the games industry
where stop motion and other traditional animation practices were used to
generate the imagery found within computer games. An upsurge in recent
indie game development has shown an increased interest and
experimentation with visual styles used within computer games.
The outcome of this project was highly successful but also offer ample scope
to expand on the scope, skills and practices within both disciplines. This could
potentially provide a platform for collaboration within other courses but also
develop a sense of Media Art practice across all three courses.
This presentation demonstrates the context of the devised workshop within
past and present industry trends, the methodology of each discipline and the
potential for further development and collaboration.
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