A computational approach to learning programming using visual programming in a developing country university

QUAYE, Ago MacGranaky and DASUKI, Salihu Ibrahim (2017). A computational approach to learning programming using visual programming in a developing country university. In: RICH, Peter J. and HODGES, Charles B., (eds.) Emerging Research, Practice, and Policy on Computational Thinking. Educational Communications and Technology: Issues and Innovations . Springer, 121-134.

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Official URL: https://link.springer.com/chapter/10.1007/978-3-31...
Link to published version:: https://doi.org/10.1007/978-3-319-52691-1_8

Abstract

The paper outlines how computer science students in developing countries can acquire computational skills using visual game programming environments aimed at motivating them to learning programming. The study shows how visual game programming using Alice supports various concepts of computational thinking and also how these concepts enhance the learning of introductory computer programming. We based our analysis on 15 first-year computer science students of the American University of Nigeria who used Alice in their introduction to computer science course. The results of the study show that Alice motivates students to learn programming and also enhances the successful use of computational thinking skills such as problem solving, debugging, simulation, algorithm building, and collaboration. The study concludes with some implications for theory and practice.

Item Type: Book Section
Departments - Does NOT include content added after October 2018: Faculty of Science, Technology and Arts > Department of Computing
Identification Number: https://doi.org/10.1007/978-3-319-52691-1_8
Page Range: 121-134
Depositing User: Salihu Dasuki
Date Deposited: 15 Feb 2018 09:56
Last Modified: 18 Mar 2021 15:31
URI: https://shura.shu.ac.uk/id/eprint/18641

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