STRATTON, Andy, BATES, Christopher and DEARDEN, Andrew (2017). Quando: enabling museum and art gallery practitioners to develop interactive digital exhibits. In: BARBOSA, Simone, MARKOPOULOS, Panos, PATERNÒ, Fabio, STUMPF, Simone and VALTOLINA, Stefano, (eds.) End-user development : 6th International Symposium on End-User Development, IS-EUD 2017, Eindhoven, The Netherlands, June 13-15, 2017, Proceedings. Lecture Notes in Computer Science (10303). Cham, Springer, 100-107. [Book Section]
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Stratton - quando (AM).pdf - Accepted Version
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Stratton - quando (AM).pdf - Accepted Version
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Abstract
Museums and Art Galleries are challenged to inspire, engage and
involve visitors by presenting their collections within physical exhibitions.
Curators and exhibition professionals are increasingly telling stories using
digital interactivity. This work introduces Quando, a visual programming based
toolset that domain experts can use to create interactive exhibits. A small case
study demonstrates the language in use at during an archaeological excavation.
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