MARSHALL, Alan (2021). Megagaming and Professional Education. In: Megacon 2021, Online, 19-21 Mar 2021. Megacon 2021 UK. (Unpublished)
|
PDF (Slides)
Marshall-MegagamingAndProfessional(Slides).pdf - Presentation All rights reserved. Download (1MB) | Preview |
Abstract
Megagaming and Professional Education – boring gaming or shallow teaching? Can it work? Can games and gaming be used to teach complex social sciences in higher education in a way that doesn’t seem forced and cheesy? Do games designed to teach become a chore? Do they sap the fun out of playing? Listen to Alan’s journey as a geeky gamer, into life teaching at a university and his attempts to inject some of the pleasures of gaming into teaching students why people can make mistakes when working with vulnerable people.
Item Type: | Conference or Workshop Item (Keynote) |
---|---|
Uncontrolled Keywords: | wargaming; megagaming; simulation; education |
SWORD Depositor: | Symplectic Elements |
Depositing User: | Symplectic Elements |
Date Deposited: | 07 Aug 2023 14:33 |
Last Modified: | 07 Aug 2023 14:34 |
URI: | https://shura.shu.ac.uk/id/eprint/31792 |
Actions (login required)
![]() |
View Item |
Downloads
Downloads per month over past year