Play as you learn: gamification as a technique for motivating learners

GLOVER, Ian (2013). Play as you learn: gamification as a technique for motivating learners. In: HERRINGTON, Jan, COUROS, Alec and IRVINE, Valerie, (eds.) Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013. Chesapeake, VA, AACE, 1999-2008.

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    Motivation can sometimes be a problem for learners, especially when they do not find the purpose of a learning activity to be clear. Gamification is a recent concept, primarily from the web development industry, that can make learning activities more active and participatory. This paper provides an overview of the background of gamification, the relevant key game concepts, gives an overview of examples from outside education and provides some suggestions for implementing gamification in education generally, and e-learning specifically. This paper is intended to give readers an overview of gamification, allowing an informed analysis of the technique in their own context to be made.

    Item Type: Book Section
    Additional Information: Paper originally presented at Edmedia 2013 (World Conference on Educational Multimedia, Hypermedia and Telecommunications), Victoria, BC, Canada. 24-28 June 2013. Outstanding Paper award winner.
    Research Institute, Centre or Group - Does NOT include content added after October 2018: Learning Enhancement and Academic Development
    Page Range: 1999-2008
    Depositing User: Ian Glover
    Date Deposited: 17 Jul 2013 10:47
    Last Modified: 18 Mar 2021 06:08

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