COCHRANE, Thomas, BATEMAN, Roger and FLITTA, Issac (2009). Facilitating social constructivist learning environments for product design Students using social software (Web2) and wireless mobile device. Design principles and practice, 3 (1), 67-88.
Available under License Creative Commons Attribution Non-commercial.
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It is well understood and has been well documented that there is much to gain by using social software in creating collaborative learning communities. However little is known about using a context independent interactive collaborative environment with an emphasis upon sharing, ease of use, customization and personal publishing (MobileWeb2). This paper describes an innovative and integrated MobileWeb2 technology in a product design live project setting, that assists product designers to solve a real problem to serve a real client. Students and teaching staff use a smartphone to capture design decisions and prototypes and collate and share these via an online eportfolio. From the data collected from staff/students surveys it was found that this method provided a stimulating collaborative environment that develops personal skill to bring out their latent creativity in such a way that these will become part of their project. Opportunities for mobile web2 product design projects are outlined. The logistics of providing access to appropriate hardware and software for all students are also discussed.
|Research Institute, Centre or Group:||Cultural Communication and Computing Research Institute > Art and Design Research Centre|
|Depositing User:||Roger Bateman|
|Date Deposited:||05 Jun 2011 18:47|
|Last Modified:||20 Aug 2015 02:07|
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