Megagaming and Professional Education

MARSHALL, Alan (2021). Megagaming and Professional Education. In: Megacon 2021, Online, 19-21 Mar 2021. Megacon 2021 UK. (Unpublished)

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Abstract

Megagaming and Professional Education – boring gaming or shallow teaching? Can it work? Can games and gaming be used to teach complex social sciences in higher education in a way that doesn’t seem forced and cheesy? Do games designed to teach become a chore? Do they sap the fun out of playing? Listen to Alan’s journey as a geeky gamer, into life teaching at a university and his attempts to inject some of the pleasures of gaming into teaching students why people can make mistakes when working with vulnerable people.

Item Type: Conference or Workshop Item (Keynote)
Uncontrolled Keywords: wargaming; megagaming; simulation; education
SWORD Depositor: Symplectic Elements
Depositing User: Symplectic Elements
Date Deposited: 07 Aug 2023 14:33
Last Modified: 11 Oct 2023 12:47
URI: https://shura.shu.ac.uk/id/eprint/31792

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