HCI Lessons From PlayStation VR

HABGOOD, Jacob, WILSON, David, MOORE, David and ALAPONT, Sergio (2017). HCI Lessons From PlayStation VR. In: Proceeding CHI Play '17 extended abstracts. New York, ACM, 125-135.

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Link to published version:: https://doi.org/10.1145/3130859.3131437

Abstract

PlayStation VR has quickly built up a significant user-base of over a million headsets and its own ecosystem of games across a variety of genres. These games form part of a rapidly evolving testing ground for design solutions which can usefully inform HCI design for virtual reality. This paper reviews every PlayStation VR title released in the first three months of its lifecycle in order to identify emerging themes for locomotion. These themes are discussed with respect to the lessons learned as part of the on-going development of an Environmental Narrative game for PlayStation VR as part of the Horizon 2020 REVEAL project.

Item Type: Book Section
Uncontrolled Keywords: PlayStation VR; virtual reality; locomotion; motion-sickness; Horizon 2020; REVEAL.
Research Institute, Centre or Group - Does NOT include content added after October 2018: Cultural Communication and Computing Research Institute > Communication and Computing Research Centre
Departments - Does NOT include content added after October 2018: Faculty of Science, Technology and Arts > Department of Computing
Identification Number: https://doi.org/10.1145/3130859.3131437
Page Range: 125-135
Depositing User: Jacob Habgood
Date Deposited: 05 Jan 2018 13:58
Last Modified: 18 Mar 2021 15:34
URI: https://shura.shu.ac.uk/id/eprint/16656

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