Quando: enabling museum and art gallery practitioners to develop interactive digital exhibits

STRATTON, Andy, BATES, Christopher and DEARDEN, Andrew (2017). Quando: enabling museum and art gallery practitioners to develop interactive digital exhibits. In: BARBOSA, Simone, MARKOPOULOS, Panos, PATERNÒ, Fabio, STUMPF, Simone and VALTOLINA, Stefano, (eds.) End-user development : 6th International Symposium on End-User Development, IS-EUD 2017, Eindhoven, The Netherlands, June 13-15, 2017, Proceedings. Lecture Notes in Computer Science (10303). Cham, Springer, 100-107.

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Link to published version:: https://doi.org/10.1007/978-3-319-58735-6_7


Museums and Art Galleries are challenged to inspire, engage and involve visitors by presenting their collections within physical exhibitions. Curators and exhibition professionals are increasingly telling stories using digital interactivity. This work introduces Quando, a visual programming based toolset that domain experts can use to create interactive exhibits. A small case study demonstrates the language in use at during an archaeological excavation.

Item Type: Book Section
Additional Information: Paper originally presented at the IS-EUD 2017 - 6th International Symposium on End-User Development, June 13-15, Eindhoven University of Technology. Series ISSN- 0302-9743 / 1611-3349
Uncontrolled Keywords: Visual Programming; Museums; Programming Environments; End-user Programming
Research Institute, Centre or Group - Does NOT include content added after October 2018: Cultural Communication and Computing Research Institute > Communication and Computing Research Centre
Identification Number: https://doi.org/10.1007/978-3-319-58735-6_7
Page Range: 100-107
Depositing User: Jill Hazard
Date Deposited: 27 Jun 2017 10:24
Last Modified: 18 Mar 2021 06:27
URI: https://shura.shu.ac.uk/id/eprint/15722

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