Robotics and Virtual Reality Gaming for Cultural Heritage Preservation

ALBOUL, Lyuba, BEER, Martin and NISIOTIS, Louis (2019). Robotics and Virtual Reality Gaming for Cultural Heritage Preservation. In: DORBAN, Flavio, (ed.) Resilience and Sustainability of Cities in Hazardous Environments. GVES, 335-345.

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Abstract

This paper reports on the open session held during the International Conference on Resilience and Sustainability of Cities in Hazardous Environments, where the aim was to discuss how the modern technology of robotics virtual reality, and gaming could help in preserving cultural heritage sites. There is a plethora of achievements in this technology, but how and whether their fusion can adds new dimension to the preservation of cultural heritage sites and untimely contribute to their resilience and sustainability in our rapidly changing world is open to discussions and further research investigations.

Item Type: Book Section
Page Range: 335-345
SWORD Depositor: Symplectic Elements
Depositing User: Symplectic Elements
Date Deposited: 11 Mar 2019 11:30
Last Modified: 17 Mar 2021 20:30
URI: https://shura.shu.ac.uk/id/eprint/24204

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