RODRIGUES, Marcos (2009). 3D Post Processing Methods for Web Based Integration. In: Brazilian National Conference on Hypermedia Environments for Learning., Florianopolis, Brazil, 4-9 Nov 2009. (Unpublished) [Conference or Workshop Item]
Documents
5281:6855
Abstract
Adding
interactive
3D
contents
to
a
web
application
can
significantly
enhance
the
learning
experience.
The
difficulty
with
current
technology
is
that
it
is
not
fast
enough
to
provide
the
same
level
of
experience
as
with
current
2D
images
and
video
streams,
so
most
3D
contents
on
the
Web
are
simulated,
or
“flat”
3D.
OpenGL
is
the
standard
graphics
library
for
3D
visualization
and
it
comes
pre‐ installed
on
all
operating
systems
(Windows,
Mac,
Linux,
and
Unix).
JavaScript
is
the
most
popular
scripting
language
on
the
Internet
and
it
is
compatible
with
all
browsers.
Standards
for
3D
contents
are
evolving
and
by
early
2010
Mozilla
will
release
their
open
standards
based
on
JavaScript
and
OpenGL,
which
will
not
require
additional
plug‐ins.
Google
O3D
is
based
on
the
same
concepts
of
using
JavaScript
for
developing
dynamic
content
and
then
interfacing
these
to
the
underlying
OpenGL
libraries
taking
full
advantage
of
client’s
hardware.
This
tutorial
will
cover
an
introduction
to
JavaScript
and
the
development
of
3D
models
using
tools
such
as
Google
SketchUp
and
the
display
of
interactive
scenes
within
a
web
browser
using
O3D.
Once
a
model
is
created
using
a
3D
modelling
tool
(e.g.
SketchUp,
Studio
Max,
or
Maya)
it
can
then
be
exported
to
COLLADA
file
format
and
converted
into
a
compressed
file
that
can
be
loaded
by
O3D
and
displayed
in
the
web
browser.
By
using
the
mouse,
the
user
can
rotate,
zoom‐in
and
out,
and
translate
the
scene
in
a
very
responsive
way.
A
3D
scene
can
be
as
elaborated
as
desired
including
texture
and
light
effects.
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