SENEVIRATHNE, S G, KODAGODA, M, KADLE, V, HAAKE, Steve, SENIOR, T and HELLER, B W (2011). Application of serious games to sport, health and exercise. In: Proceedings of the 6th SLIIT Research Symposium, Sri Lanka, 27 January, 2011. [Conference or Workshop Item]
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3672:3203
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Application_of_serious_gaming_to_Sport_Health_and_Exercise.pdf - Submitted Version
Application_of_serious_gaming_to_Sport_Health_and_Exercise.pdf - Submitted Version
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Abstract
Use of interactive entertainment has been exponentially expanded since the last decade. Throughout this 10+ year evolution there has been a concern about turning entertainment properties into serious applications, a.k.a "Serious Games". In this article we present two set of Serious Game applications, an Environment Visualising game which focuses solely on applying serious games to elite Olympic sport and another set of serious games that incorporate an in house developed proprietary input system that can detect most of the human movements which focuses on applying serious games to health and exercise.
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