Work-in-Progress—Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers.

JONES, Arthur, DAVEY, Steffi, FENWICK, James, WALLIS, Richard, WHITFIELD, Kate and AKHGAR, Babak (2024). Work-in-Progress—Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers. In: KRÜGER, Jule, PEDROSA, Daniela, BECK, Dennis, BOURGUET, Marie-Luce, DENGEL, Andreas, GHANNAM, Rami, MILLER, Alan, PEÑA-RIOS, Anasol and RICHTER, Jonathon, (eds.) Immersive Learning Research Network. Proceedings of 10th International Conference – Selected Academic papers for the iLRN Proceedings, iLRN 2024, Online & Glasgow, Scotland, UK, June 3-5, 2024 (online) & June 10-13, 2024 (in person). Immersive Learning Re. The Immersive Learning Research Network, 210-216. [Book Section]

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Abstract
Police organisations in the United Kingdom are tasked with promoting cyber prevention activities and awareness, to mitigate the increasing risk of cyber dependent crimes. There is a worrying increase of perpetrators of cyber criminality who are under the age of 18. To help prevent young people from delving into cyber criminality, the police encourage parents/carers and teachers to refer individuals they suspect are at risk of committing cybercrimes, in order to direct the keen interest in technology for positive use. However, parents/carers and teachers may lack knowledge regarding this subject and may be unable to identify indicators of illicit activities. This work-in-progress paper introduces a solution to address this concern through an immersive virtual reality serious game, targeted towards adults of varying technical competencies. Additionally, initial feedback collected from practitioners and the target audience will be presented.
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