Green and Pleasant Lands: The Affective and Cerebral Hemodynamic Effects of Presence in Virtual Environments During Exercise

JONES, Leighton and WHEAT, Jonathan (2022). Green and Pleasant Lands: The Affective and Cerebral Hemodynamic Effects of Presence in Virtual Environments During Exercise. Perceptual and Motor Skills, 130 (2), 826-843.

[img]
Preview
PDF
Jones-GreenAndPleasantLands(VoR).pdf - Published Version
Creative Commons Attribution.

Download (612kB) | Preview
Official URL: https://journals.sagepub.com/doi/10.1177/003151252...
Open Access URL: https://journals.sagepub.com/doi/pdf/10.1177/00315... (Published version)
Link to published version:: https://doi.org/10.1177/00315125221146614
Related URLs:

Abstract

Pleasant exercise experiences increase the likelihood of exercise adherence, and innovative strategies to promote consistently pleasant exercise experiences are needed. In this study we compared a novel nature-based virtual reality environment, a nature-based 360° video, and a control condition to test the hypothesis that greater presence in virtual space would promote positive affective experiences during exercise. Moreover, we assessed prefrontal cerebral hemodynamics using near infrared spectroscopy to explore possible neural underpinnings of dissociative strategies during exercise. Twelve participants ( M = 26.2, SD = 7.7 years; M BMI = 25.5, SD = 5.2 kg/m<jats:sup>2</jats:sup>) completed a maximal aerobic test and three exercise conditions (Control, Virtual Reality [VR], and 360° video). The two experimental conditions differed in terms of the participants’ sense of presence (VR eliciting greatest presence), and all conditions utilized similar exercise intensity. The VR condition setting was a virtual mountain forest trail, and the 360° video was of a forest road. The 360° video was perceived as the most distracting ( p = .023, d = 1.07), pleasant ( p = .007, d = .75), and enjoyable ( p = .029; d = .82) condition. ΔHbDiff data indicated that the control condition caused the greatest prefrontal brain activation ( p = .008, d = .84). Presence was not a salient factor in distracting participants from bodily sensations during exercise, but immersion in a stimulus was. These results provide support for using head-mounted displays during exercise as a strategy to increase pleasure, with practical implications for practitioners, researchers, and individuals.

Item Type: Article
Uncontrolled Keywords: distraction during exercise; exercise adherence; hedonic exercise; near infrared spectroscopy; virtual reality; Sport Sciences; 1106 Human Movement and Sports Sciences; 1701 Psychology; 1702 Cognitive Sciences
Identification Number: https://doi.org/10.1177/00315125221146614
Page Range: 826-843
SWORD Depositor: Symplectic Elements
Depositing User: Symplectic Elements
Date Deposited: 03 Jan 2023 18:02
Last Modified: 11 Oct 2023 16:15
URI: https://shura.shu.ac.uk/id/eprint/31234

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year

View more statistics