KUBITZA, Thomas, SCHMIDT, Albrecht, POHL, Norman, PETRELLI, Daniela, DINGLER, Tilman and DULAKE, Nick (2014). Tools and methods for creating interactive artifacts. In: BUTZ, Andreas, GREENBERG, Saul, BAKKER, Saskia, LOKE, Lian and DE LUCA, Alexander, (eds.) TEI '14 Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction. New York, ACM, 385-388. [Book Section]
Abstract
Many embedded platforms that support the creation of interactive smart objects have become available over the last years. Arduino, Raspberry Pi, electric imp, mbed, MSP430, and .NET Gadgeteer are examples of hardware platforms with very different properties and capabilities. In order to make interactive artifacts additional sensors, actuators, and networking elements are available for the different platforms. Additionally there are different software environments and development tools that support developers in creating custom applications for embedded systems. It is apparent that one size doesn't fit all and that choosing the right platform and tools is an important step towards an effective solution. In this TEI2014 studio we first provide an overview of available platforms and tools that allow developers to create novel and tangible interactive systems. We will present and discuss developing environments, with a specific focus on browser based programming tools and social coding. In a second step we will have 2 hands-on sessions, where in each we use a different platform and create an initial functional prototype. The aim is to provide the participants with an overview of existing embedded development tools suitable for creating interactive artifacts and to provide some hands on-experience with different new platforms.
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