The use of virtual reality in psychology: a case study in visual perception

WILSON, Chris and SORANZO, Alessandro (2015). The use of virtual reality in psychology: a case study in visual perception. Computational and Mathematical Methods in Medicine.

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    Abstract

    Recent proliferation of available virtual reality (VR) tools has seen increased use in psychological research. This is due to a number of advantages afforded over traditional experimental apparatus such as tighter control of the environment and the possibility of creating more ecologically-valid stimulus presentation and response protocols. At the same time, higher levels of immersion and visual fidelity afforded by VR do not necessarily evoke presence or elicit a “realistic” psychological response. The current paper reviews some current uses for VR environments in psychological research and discusses some ongoing questions for researchers. Finally, we focus on the area of visual perception, where both the advantages and challenges of VR are particularly salient.

    Item Type: Article
    Research Institute, Centre or Group - Does NOT include content added after October 2018: Psychology Research Group
    Identification Number: Article ID: 151702
    Depositing User: Alessandro Soranzo
    Date Deposited: 06 Feb 2015 10:26
    Last Modified: 16 Nov 2018 12:45
    URI: http://shura.shu.ac.uk/id/eprint/9289

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