‘It is easier to not allow them to see your disability straight away, to see you as a person’: An interpretative phenomenological analysis of video gaming from the perspectives of men with Duchenne Muscular Dystrophy

PEAT, George, RODRIGUEZ, Alison and SMITH, Joanna (2023). ‘It is easier to not allow them to see your disability straight away, to see you as a person’: An interpretative phenomenological analysis of video gaming from the perspectives of men with Duchenne Muscular Dystrophy. Palliative Medicine, 37 (7), 1016-1024.

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Official URL: http://dx.doi.org/10.1177/02692163231172246
Open Access URL: https://journals.sagepub.com/doi/epdf/10.1177/0269... (Published version)
Link to published version:: https://doi.org/10.1177/02692163231172246

Abstract

Background: Young men with Duchenne Muscular Dystrophy benefit from palliative care that supports their psychosocial needs. Acknowledging the sub-cultures they engage with can support their wellbeing. Anecdotal reports suggest video gaming is a sub-culture engaged with by young men with Duchenne Muscular Dystrophy. Aim: To explore the lived experience of video gaming from the perspective of young men with Duchenne Muscular Dystrophy. Design: Interpretative Phenomenological Analysis approach involving in-depth interviews using a topic guide that focused on social media broadly, with reference to video gaming. Sequential interviewing was undertaken to support participation regarding fatigue and tiredness, symptoms of Duchenne Muscular Dystrophy. Setting/participants: Participants were purposefully recruited from a hospice in the North of England. Twitter was used to support recruitment. Eight young men with Duchenne Muscular Dystrophy were recruited to the study. Results: Five themes were developed; ‘gamer as a shared and accepted identity’, ‘an existential and bodily escapism’, ‘introspection through video gaming’, ‘video gaming as a release’ and ‘when life gives you few choices-video game’. Motivations for engagement with video gaming are diverse and reflective of the situated perspectives of young men with Duchenne Muscular Dystrophy. Conclusions: An awareness of the popular sub-cultures that young men with Duchenne Muscular Dystrophy engage with is key to building a therapeutic alliance, establishing rapport and recognising personhood in interactions between professionals and persons in palliative care settings. This study highlights the value of video gaming, offering professionals valuable insight into its placement in the daily lives of young men with Duchenne Muscular Dystrophy.

Item Type: Article
Uncontrolled Keywords: 1117 Public Health and Health Services; 1199 Other Medical and Health Sciences; Gerontology; 4203 Health services and systems
Identification Number: https://doi.org/10.1177/02692163231172246
Page Range: 1016-1024
SWORD Depositor: Symplectic Elements
Depositing User: Symplectic Elements
Date Deposited: 10 Nov 2023 10:38
Last Modified: 10 Nov 2023 10:45
URI: https://shura.shu.ac.uk/id/eprint/32653

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