Using pattern languages in participatory design

DEARDEN, Andy, FINLAY, J., ALLGAR, E. and MCMANUS, B. (2002). Using pattern languages in participatory design. In: Proceedings of the Participatory Design Conference (PDC 2002), Malmö, Sweden, June 23-25, 2002. Palo Alto, CA, CPSR.


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In this paper, we examine the contribution that pattern languages could make to user participation in the design of interactive systems, and we report on our experiences of using pattern languages in this way.

In recent years, there has been a growing interest in the use of patterns and pattern languages in the design of interactive systems. Pattern languages were originally developed by the architect, Christopher Alexander, both as a way of understanding the nature of building designs that promote a ‘humane’ or living built environment; and as a practical tool to aid in participatory design of buildings. Our experience suggests that pattern languages do have considerable potential to support participatory design in HCI, but that many pragmatic issues remain to be resolved.

Item Type: Conference or Workshop Item (Paper)
Research Institute, Centre or Group - Does NOT include content added after October 2018: Cultural Communication and Computing Research Institute > Communication and Computing Research Centre
Departments - Does NOT include content added after October 2018: Faculty of Science, Technology and Arts > Department of Computing
Depositing User: Ann Betterton
Date Deposited: 18 Jan 2008
Last Modified: 18 Mar 2021 14:22

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