Optimising gamification with constructive competition and video games

FEATHERSTONE, Mark (2019). Optimising gamification with constructive competition and video games. In: UNSPECIFIED UNSPECIFIED.

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Item Type: Book Section
Additional Information: Irish Conference on Game-Based Learning (IGBL) 2019, 26-28 June 2019, Cork City
SWORD Depositor: Symplectic Elements
Depositing User: Symplectic Elements
Date Deposited: 24 Jun 2019 12:42
Last Modified: 09 Jul 2019 10:55
URI: http://shura.shu.ac.uk/id/eprint/24745

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