Using Pirate Plunder to develop children’s abstraction skills in Scratch

ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2019). Using Pirate Plunder to develop children’s abstraction skills in Scratch. In: CHI EA 19 extended abstracts of the 2019 CHI conference on human factors in computing systems. ACM.

Documents
24271:527687
[thumbnail of Rose_Using_Pirate_Plunder(AM).pdf]
Preview
PDF
Rose_Using_Pirate_Plunder(AM).pdf - Accepted Version
Available under License All rights reserved.

Download (4MB) | Preview
Abstract
Scratch users often struggle to detect and correct ‘code smells’ (bad programming practices) such as duplicated blocks and large scripts, which can make programs difficult to understand and debug. These ‘smells’ can be caused by a lack of abstraction, a skill that plays a key role in computer science and computational thinking. We created Pirate Plunder, a novel educational block-based programming game, that aims to teach children to reduce smells by reusing code in Scratch. This work describes an experimental study designed to measure the efficacy of Pirate Plunder with children aged 10 and 11. The findings were that children who played the game were then able to use custom blocks (procedures) to reuse code in Scratch, compared to non-programming and programming control groups.
More Information
Statistics

Downloads

Downloads per month over past year

View more statistics

Metrics

Altmetric Badge

Dimensions Badge

Share
Add to AnyAdd to TwitterAdd to FacebookAdd to LinkedinAdd to PinterestAdd to Email

Actions (login required)

View Item View Item