Merging realities in space and time

ALBOUL, Lyuba, BEER, Martin and NISIOTIS, Louis (2019). Merging realities in space and time. In: DIMITROVA, Maya, (ed.) Cyber-physical systems for social applications. IGI Global, 156-183.

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Official URL: https://www.igi-global.com/chapter/merging-realiti...
Link to published version:: https://doi.org/10.4018/978-1-5225-7879-6.ch007

Abstract

The rapid developments in online technology have provided young people with instant communication with each other and highly interactive and engaging visual game playing environments. The traditional ways of presenting museum and heritage assets no longer, therefore, hold their attention and provide them with an exciting and dynamic visitor experience. There is considerable interest in the use of augmented reality to allow visitors to explore worlds that are not immediately accessible to them and relating them to the real worlds around them. These are very effective in providing much needed contextual information, but appear rather static when compared with multi-player games environments where players interact with each other and robotic characters (non-player characters) in real time. By fusing these technologies, the authors postulate a new type of conceptually-led environment (cyber museum) that fuses real (physical), virtual worlds and cyber-social spaces into a single dynamic environment that provides a unique experience of exploring both worlds simultaneously.

Item Type: Book Section
Additional Information: ** From Crossref via Jisc Publications Router **Journal IDs: pissn 2327-3453; eissn 2327-3461 **History: published 2019
Identification Number: https://doi.org/10.4018/978-1-5225-7879-6.ch007
SWORD Depositor: Louise Beirne
Depositing User: Louise Beirne
Date Deposited: 15 Mar 2019 12:02
Last Modified: 15 Mar 2019 12:02
URI: http://shura.shu.ac.uk/id/eprint/24244

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