The experience of enchantment in human-computer interaction

MCCARTHY, J., WRIGHT, P., WALLACE, J. and DEARDEN, Andy (2005). The experience of enchantment in human-computer interaction. Personal and ubiquitous computing, 10 (6), 369-378.


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Link to published version:: 10.1007/s00779-005-0055-2


Improving user experience is becoming something of a rallying call in human–computer interaction but experience is not a unitary thing. There are varieties of experiences, good and bad, and we need to characterise these varieties if we are to improve user experience. In this paper we argue that enchantment is a useful concept to facilitate closer relationships between people and technology. But enchantment is a complex concept in need of some clarification. So we explore how enchantment has been used in the discussions of technology and examine experiences of film and cell phones to see how enchantment with technology is possible. Based on these cases, we identify the sensibilities that help designers design for enchantment, including the specific sensuousness of a thing, senses of play, paradox and openness, and the potential for transformation. We use these to analyse digital jewellery in order to suggest how it can be made more enchanting. We conclude by relating enchantment to varieties of experience.

Item Type: Article
Additional Information: © Springer. The original publication is available at
Research Institute, Centre or Group: Cultural Communication and Computing Research Institute > Communication and Computing Research Centre
Identification Number: 10.1007/s00779-005-0055-2
Depositing User: Ann Betterton
Date Deposited: 21 May 2008
Last Modified: 10 Jan 2014 12:00

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