The REVEAL educational environmental narrative framework for PlayStation VR

HABGOOD, Jacob, MOORE, David, ALAPONT, Sergio, FERGUSON, Chris and VAN OOSTENDORP, Herre (2018). The REVEAL educational environmental narrative framework for PlayStation VR. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 175-183.

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Abstract

The REVEAL project is pioneering the use of PlayStation VR for educational applications which engage audiences in Europe's rich scientific and cultural heritage. The REVEAL software framework facilitates the development of Educational Environmental Narrative (EEN) games in virtual reality for the PlayStation 4. The framework is composed of a set of software layers and editor plugins which augment an existing game engine technology ("The PhyreEngine") and facilitate its transfer to educational applications. The PhyreEngine was created by Sony Interactive Entertainment Europe and is free and open source to registered PlayStation developers, including academic partners under the PlayStation First scheme. The REVEAL framework is built on top of the PhyreEngine and will be made similarly available to PlayStation developers through Sony Interactive Entertainment's developer network. This paper describes the functionality and design of the REVEAL framework, including its graph-based architecture, node-based locomotion system and high-resolution paper artefact rendering system. Key supporting tools are also described, including the Story Scaffolding Tool and its role in collecting detailed game analytics. The application of the framework is illustrated through an EEN case study application based on the life of Dr. Edward Jenner: the 18th century scientist credited with the discovery of vaccination. Finally, we discuss how we will empirically evaluate the effectiveness of a VR application and its components.

Item Type: Book Section
Additional Information: ISSN 2049-0992. 12th European conference on games based learning, 4-5 October 2018, SKEMA business school, Sophia Antipolis, France.
Uncontrolled Keywords: Game-Based Learning, Virtual Reality, Environmental Narrative Games
Research Institute, Centre or Group: Cultural Communication and Computing Research Institute > Communication and Computing Research Centre
Departments: Faculty of Science, Technology and Arts > Department of Computing
Depositing User: Jacob Habgood
Date Deposited: 18 Oct 2018 12:53
Last Modified: 12 Feb 2019 13:38
URI: http://shura.shu.ac.uk/id/eprint/22448

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