3D player testing in tennis

CHOPPIN, S., GOODWILL, S. R. and HAAKE, Steve (2006). 3D player testing in tennis. In: MORITZ, E. F. and HAAKE, S., (eds.) The engineering of sport 6. Springer, 385-390.

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Link to published version:: https://doi.org/10.1007/978-0-387-46050-5_68
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Abstract

Although qualitative shot analysis and rudimentary 2D player testing has been performed in the past, a comprehensive 3D study has yet to be done. This paper outlines a method that has been used to record player baseline shots and serves in 3D. The method allows accurate tracking of velocity (any point on racquet), ball velocity, impact instant, impact position, and all associated angular velocities. Details of the methodology used in obtaining recorded shots are described, as well as the planar/vector calculations used to obtain the required information from the recordings. The movement of racket and ball were considered just prior to, and post impact, but testing is not limited to this case. Two Phantom high speed cameras were used in the analysis at 1000 frames per second. To date, testing has been performed on recreational, to county level players with a mind to extend the testing in the future to world ranked professional players.

Item Type: Book Section
Research Institute, Centre or Group - Does NOT include content added after October 2018: Centre for Sports Engineering Research
Identification Number: https://doi.org/10.1007/978-0-387-46050-5_68
Page Range: 385-390
Depositing User: Carole Harris
Date Deposited: 30 Jul 2010 15:26
Last Modified: 18 Mar 2021 11:15
URI: https://shura.shu.ac.uk/id/eprint/2223

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