BACCHUS, Daniel (2018). Articulating a post-human understanding of presence in virtual reality. In: 2017 23rd International Conference on Virtual System & Multimedia (VSMM). IEEE, 91-101.
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Abstract
This paper critiques existing methods and experimentation that use virtual reality (VR) and associated technologies to define and measure ‘presence’. Relevant contemporary philosophical resources are used to critique and reframe existing research, introducing a new post-human perspective on presence. Here, a new methodology is built as a foundation for research methods used for capturing subjective, experiential data and to contribute to current thinking around experiential design for VR.
Item Type: | Book Section |
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Additional Information: | ISSN: 2474-1485 |
Uncontrolled Keywords: | Virtual worlds vs virtual experiences, Context specific virtual worlds, Digital art, Virtual reality, Post-human philosophy, Experiential design, Presence, Digital art, Virtual reality, Posthuman, Physiology, Q measurement, Ontologies |
Research Institute, Centre or Group - Does NOT include content added after October 2018: | Cultural Communication and Computing Research Institute > Art and Design Research Centre |
Departments - Does NOT include content added after October 2018: | Faculty of Science, Technology and Arts > Department of Media Arts and Communication |
Identification Number: | https://doi.org/10.1109/VSMM.2017.8346260 |
Page Range: | 91-101 |
Depositing User: | Daniel Bacchus |
Date Deposited: | 09 Aug 2018 11:02 |
Last Modified: | 18 Mar 2021 07:24 |
URI: | https://shura.shu.ac.uk/id/eprint/21327 |
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