Phone vs. Tangible in museums: A comparative study

PETRELLI, Daniela and O'BRIEN, Sinead (2017). Phone vs. Tangible in museums: A comparative study. In: CHI18, Proceedings. ACM.

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Despite years of HCI research on digital technology in museums, it is still unclear how different interactions impact on visitors’. A comparative evaluation of smart replicas, phone app and smart cards looked at the personal preferences, behavioural change, and the appeal of mobiles in museums. 76 participants used all three interaction modes and gave their opinions in a questionnaire; participants interaction was also observed. The results show the phone is the most disliked interaction mode while tangible interaction (smart card and replica combined) is the most liked. Preference for the phone favour mobility to the detriment of engagement with the exhibition. Different behaviours when interacting with the phone or the tangibles where observed. The personal visiting style appeared to be only marginally affected by the device. Visitors also expect museums to provide the phones against the current trend of developing apps in a “bring your own device” approach.

Item Type: Book Section
Additional Information: Paper to be presented at CHI18 (ACM CHI Conference on Human Factors in Computing Systems 2018)
Research Institute, Centre or Group: Cultural Communication and Computing Research Institute > Art and Design Research Centre
Departments: Arts, Computing, Engineering and Sciences > Art and Design
Related URLs:
Depositing User: Daniela Petrelli
Date Deposited: 29 Jan 2018 14:32
Last Modified: 30 Jan 2018 10:55

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