Using tangible smart replicas as controls for an interactive museum exhibition

MARSHALL, Mark, DULAKE, Nick, CIOLFI, Luigina, DURANTI, Daniele, KOCKELKORN, Hub and PETRELLI, Daniela (2016). Using tangible smart replicas as controls for an interactive museum exhibition. In: Proceedings of the Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Eindhoven, the Netherlands. TEI '16 . New York, NY, USA, ACM, 159-167.

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This paper presents the design, creation and use of tangible smart replicas in a large-scale museum exhibition. We describe the design rationale for the replicas, the process used in their creation, as well as the implementation and deployment of these replicas in a live museum exhibition. Deployment of the exhibition resulted in over 14000 visitors interacting with the system during the 6 months that the exhibition was open. Based on log data, interviews and observations, we examine the reaction to these smart replicas from the point of view of the museum curators and also of the museum's visitors and reflect on the fulfillment of our expectations. Keywords : Tangible interaction, museums, smart replicas.

Item Type: Book Section
Additional Information: Paper presented at : TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, The Netherlands. Published in co-operation with SIGCHI ACM Special Interest Group on Computer-Human Interaction
Research Institute, Centre or Group - Does NOT include content added after October 2018: Cultural Communication and Computing Research Institute > Art and Design Research Centre
Departments - Does NOT include content added after October 2018: Faculty of Science, Technology and Arts > Department of Computing
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Page Range: 159-167
Depositing User: Mark Marshall
Date Deposited: 14 Mar 2016 16:15
Last Modified: 18 Mar 2021 02:21

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