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ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2019). Using Pirate Plunder to develop children’s abstraction skills in Scratch. In: CHI EA 19 extended abstracts of the 2019 CHI conference on human factors in computing systems. ACM.

ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2018). Pirate plunder: game-based computational thinking using scratch blocks. In: Proceedings of the 12th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited, 556-564.

HABGOOD, Jacob, MOORE, David, ALAPONT, Sergio, FERGUSON, Chris and VAN OOSTENDORP, Herre (2018). The REVEAL educational environmental narrative framework for PlayStation VR. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 175-183.

HABGOOD, Jacob, MOORE, David, WILSON, David and ALAPONT, Sergio (2018). Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique. In: IEEE VR 2018 Conference. IEEE, 371-378.

FEATHERSTONE, Mark and HABGOOD, Jacob (2018). UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification. International Journal of Human-Computer Studies.

HABGOOD, Jacob (2018). Unpacking effective learning through game analytics. In: CHI 2018 Data-driven educational game design, Carnegie Mellon University, 21st April 2018.

MELVILLE, Luke, HABGOOD, M. P. Jacob, KYVELOU, Amber, SMITH, Nicholas and LACEY, Melissa (2018). Building bacterial knowledge: Games as teaching aides for higher-order thinking skills. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 404-413.

MEES, Martyn, JAY, Tim and HABGOOD, Jacob (2018). Designing an adaptive learner model for a mathematics game. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 800-807.

HABGOOD, Jacob, WILSON, David, MOORE, David and ALAPONT, Sergio (2017). HCI Lessons From PlayStation VR. In: Proceeding CHI Play '17 extended abstracts. New York, ACM, 125-135.

MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul (2017). Researching adaptivity for individual differences in numeracy games. In: CHI PLAY '17 Extended Abstracts : Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM Press, 247-253.

MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul (2017). Researching adaptivity for individual differences in number games. In: CHI PLAY '17 : ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, 15-18 October 2017.

ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2017). An exploration of the role of visual programming tools in the development of young children’s computational thinking. Electronic journal of e-learning, 15 (4), 297-309.

HABGOOD, M. P. J., JONES, Carl and MALLINSON, Daniel (2015). Outnumb3r3d : intrinsically motivating mathematics for the PlayStation 4. In: The 9th European Conference on Games Based Learning : ECGBL 2015, Steinkjer, Norway, 8-9th October 2015. (In Press)

HABGOOD, M. P. Jacob (2015). Zombie Division : a methodological case study for the evaluation of game-based learning. In: 9th European Conference on Games Based Learning : ECGBL 2015, Steinkjer, Norway, 8-9 October 2015. (In Press)

HABGOOD, MP Jacob and AINSWORTH, Shaaron E (2011). Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. Journal of the Learning Sciences, 20 (2), 169-206.

HABGOOD, M. P. Jacob (2011). Maintaining an ethical balance in the curriculum design of games-based degrees. In: BISSETT, Andrew, WARD BYNUM, Terrell, LIGHT, Ann, LAUENER, Angela and ROGERSON, Simon, (eds.) Ethicomp 2011 : the social impact of social computing : Proceedings of the twelfth international conference. Sheffield Hallam University Press, 202-209.

HABGOOD, MP Jacob, NIELSEN, Nana and RIJKS, Martin (2010). The game maker's companion. New York, APress.

HABGOOD, MP Jacob (2010). Crossing the road: bringing legitimate peripheral participation to game development degrees (Guest editorial). International Journal of Gaming and Computer-Mediated Simulations, 2 (3), i-vii.

AINSWORTH, Shaaron and HABGOOD, Jacob (2009). Exploring the effectiveness of intrinsic integration in serious games. In: EARLI 2009 : Fostering communities of learners : 13th Biennial Conference for Research on Learning and Instruction, The University of Amsterdam (UvA) and the Vrije Universiteit Amsterdam (VU), Amsterdam, The Netherlands, 25-29 August 2009. (Unpublished)

HABGOOD, Jacob and OVERMARS, Mark (2006). The game maker's apprentice: game development for beginners. Berkeley, California, APress.

HABGOOD, MP Jacob, AINSWORTH, Shaaron and BENFORD, Steve (2005). Endogenous fantasy and learning in digital games. Simulation and Gaming, 36 (4), 483-498.

HABGOOD, M P Jacob, AINSWORTH, Shaaron and BENFORD, Steve (2005). Intrinsic fantasy: motivation and affect in educational games made by children. In: 2005 AIED workshop on motivation and affect in educational software, Amsterdam.

This list was generated on Sun Aug 25 13:33:26 2019 UTC.