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JAY, Tim, HABGOOD, Jacob, MEES, Martyn and HOWARD-JONES, Paul (2019). Game-based training to promote arithmetic fluency. Frontiers in Education, 4, p. 118.

ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2019). Using Pirate Plunder to develop children’s abstraction skills in Scratch. In: CHI EA 19 extended abstracts of the 2019 CHI conference on human factors in computing systems. ACM.

SCHIRM, Johannes, TULLIUS, Gabriella and HABGOOD, Jacob (2019). Towards an objective measure of presence: examining startle reflexes in a commercial virtual reality game. In: CHI PLAY ’19. Extended abstracts of the annual symposium on computer-human interaction in play. New York, USA, ACM, 671-678.

ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2018). Pirate plunder: game-based computational thinking using scratch blocks. In: Proceedings of the 12th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited, 556-564.

HABGOOD, Jacob, MOORE, David, ALAPONT, Sergio, FERGUSON, Chris and VAN OOSTENDORP, Herre (2018). The REVEAL educational environmental narrative framework for PlayStation VR. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 175-183.

HABGOOD, Jacob, MOORE, David, WILSON, David and ALAPONT, Sergio (2018). Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique. In: IEEE VR 2018 Conference. IEEE, 371-378.

FEATHERSTONE, Mark and HABGOOD, Jacob (2018). UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification. International Journal of Human-Computer Studies.

HABGOOD, Jacob (2018). Unpacking effective learning through game analytics. In: CHI 2018 Data-driven educational game design, Carnegie Mellon University, 21st April 2018.

MELVILLE, Luke, HABGOOD, M. P. Jacob, KYVELOU, Amber, SMITH, Nicholas and LACEY, Melissa (2018). Building bacterial knowledge: Games as teaching aides for higher-order thinking skills. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 404-413.

MEES, Martyn, JAY, Tim and HABGOOD, Jacob (2018). Designing an adaptive learner model for a mathematics game. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 800-807.

HABGOOD, Jacob, WILSON, David, MOORE, David and ALAPONT, Sergio (2017). HCI Lessons From PlayStation VR. In: Proceeding CHI Play '17 extended abstracts. New York, ACM, 125-135.

MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul (2017). Researching adaptivity for individual differences in numeracy games. In: CHI PLAY '17 Extended Abstracts : Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM Press, 247-253.

MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul (2017). Researching adaptivity for individual differences in number games. In: CHI PLAY '17 : ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, 15-18 October 2017.

ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2017). An exploration of the role of visual programming tools in the development of young children’s computational thinking. Electronic journal of e-learning, 15 (4), 297-309.

HABGOOD, M. P. J., JONES, Carl and MALLINSON, Daniel (2015). Outnumb3r3d : intrinsically motivating mathematics for the PlayStation 4. In: The 9th European Conference on Games Based Learning : ECGBL 2015, Steinkjer, Norway, 8-9th October 2015. (In Press)

HABGOOD, M. P. Jacob (2015). Zombie Division : a methodological case study for the evaluation of game-based learning. In: 9th European Conference on Games Based Learning : ECGBL 2015, Steinkjer, Norway, 8-9 October 2015. (In Press)

HABGOOD, MP Jacob and AINSWORTH, Shaaron E (2011). Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. Journal of the Learning Sciences, 20 (2), 169-206.

HABGOOD, M. P. Jacob (2011). Maintaining an ethical balance in the curriculum design of games-based degrees. In: BISSETT, Andrew, WARD BYNUM, Terrell, LIGHT, Ann, LAUENER, Angela and ROGERSON, Simon, (eds.) Ethicomp 2011 : the social impact of social computing : Proceedings of the twelfth international conference. Sheffield Hallam University Press, 202-209.

HABGOOD, MP Jacob, NIELSEN, Nana and RIJKS, Martin (2010). The game maker's companion. New York, APress.

HABGOOD, MP Jacob (2010). Crossing the road: bringing legitimate peripheral participation to game development degrees (Guest editorial). International Journal of Gaming and Computer-Mediated Simulations, 2 (3), i-vii.

AINSWORTH, Shaaron and HABGOOD, Jacob (2009). Exploring the effectiveness of intrinsic integration in serious games. In: EARLI 2009 : Fostering communities of learners : 13th Biennial Conference for Research on Learning and Instruction, The University of Amsterdam (UvA) and the Vrije Universiteit Amsterdam (VU), Amsterdam, The Netherlands, 25-29 August 2009. (Unpublished)

HABGOOD, Jacob and OVERMARS, Mark (2006). The game maker's apprentice: game development for beginners. Berkeley, California, APress.

HABGOOD, MP Jacob, AINSWORTH, Shaaron and BENFORD, Steve (2005). Endogenous fantasy and learning in digital games. Simulation and Gaming, 36 (4), 483-498.

HABGOOD, M P Jacob, AINSWORTH, Shaaron and BENFORD, Steve (2005). Intrinsic fantasy: motivation and affect in educational games made by children. In: 2005 AIED workshop on motivation and affect in educational software, Amsterdam.

This list was generated on Sun Jan 26 12:05:10 2020 UTC.