Items where SHU Author is "Rust, Chris"
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Number of items: 20.
RAMLI, Saiful Hanley and RUST, Chris (2014). Mock-up as a design tool in designer-surgeon collaboration. International Journal of Design Management and Professional Practice, 7 (3), 13-29.
WOOD, Nicola, RUST, Chris and HORNE, Grace (2009). A tacit understanding: the designer's role in capturing and passing on the skilled knowledge of master craftsmen. International Journal of Design, 3 (3), 65-78.
RUST, Chris (2007). Unstated contrbutions - How artistic inquiry can inform interdisciplinary research. International Journal of Design, 1 (3), 69-76.
RUST, C. (2004). Design enquiry: tacit knowledge and invention in science. Design issues, 20 (4), 76-85.
RUST, C. and WILSON, A. (2001). A visual thesis? techniques for reporting practice-led research. Designjournalen,, 8 (1), 23-29.
RUST, Chris (1995). When do Workstations Dream of Virtual Sheep? Co-Design Journal (4), 74-76.
RUST, Chris, MCKAY, Alison, BLYTHE, Mark, WRIGHT, Peter and BAGGOT, Jeff (2010). My exhibition: personalising unencumbered multimedia content in a museum environment. In: INNS, Tom, (ed.) Designing for the 21st Century. Farnham, Gower, 160-171.
HASSALL, Trevor and JOYCE, John (1997). What do the examinations of professional bodies reward. In: RUST, Chris and GIBBS, Graham, (eds.) Improving student learning: improving student learning through course design. The Oxford Centre for Staff and Learning Development . Oxford, Oxford Brookes University.
HASSALL, Trevor and JONES, C.J. (1997). The approaches to learning of first year accounting students: some empirical evidence. In: RUST, Chris and GIBBS, Graham, (eds.) Improving student learning : improving student learning through course design. The Oxford Centre for Staff and Learning Development . Oxford, Oxford Brookes University.
Conference or Workshop Item
DOLAH, Shahrizal, RUST, Chris and GREEN, Geff (2011). How may designers create furniture that allows meaningful place-making in a modern office?: Case study in the Malaysian office environment. In: 4th World Conference on Design Research, IASDR, Amsterdam, October 31 - November 4. (Submitted)
RUST, Chris (2009). In the eating : grounding the validation of investigative designing in the experience of stakeholders. In: IASDR2009, Coex, Seoul, Korea, 18th - 22nd October 2009.
CHEN, Yen-Fu and RUST, Chris (2009). Animated Emoticons for Men’s Conversation. In: IASDR2009, Coex, Seoul, Korea, 18th - 22nd October 2009.
RUST, Chris, BAGGOTT, Jeff, BLYTHE, Mark, WRIGHT, Peter and MCKAY, Alison (2009). Designing with values : a designer’s framework for delivering personalised media in an unencumbered interactive environment. In: IASDR2009, Coex, Seoul, Korea, 18th - 22nd October 2009.
RUST, Chris (2006). Investigating our future: how designers can get us all thinking. In: Viva50plus World Ageing and Generations Congress, St Gallen, Switzerland, 27-29 September 2006. (Unpublished)
RUST, C. and FISHER, T. (2003). Growing our own - recruiting high quality research students by stealth. In: Proceeding of 3rd Conference on Doctoral Education in Design, Tsukuba, Japan, October 2003.
WOOD, N. and RUST, C. (2003). Designing for tacit learning: an investigation of design strategies for multimedia supported learning in the crafts. In: Proceedings of 5th European Academy of Design Conference, Barcelona, April 2003.
RUST, C. and ROBERTSON, A. (2003). Show or tell? Opportunities, problems and methods of the exhibition as a form of research dissemination. In: Proceedings of 5th European Academy of Design Conference, Barcelona, April 2003.
RUST, C., HAWKINS, S., WHITELEY, G., WILSON, A. and RODDIS, J. (2000). Knowledge and the artefact. In: Proceedings of Doctoral Education In Design Conference, La Clusaz, France, July 2000.
RUST, Chris, CHAPMAN, Gillian, SLATER, Peter, HARDAKER, Jack and JOHNSON, Billy (1993). The Management of information technology in professional practice of 3D design. Sheffield, Sheffield Hallam University.
RUST, Chris, MOTTRAM, Judith and TILL, Jeremy (2007). Review of practice-led research in art, design & architecture. UK, Arts and Humanities Research Council.