Items where SHU Author is "Habgood, Jacob"

Up a level
Export as [feed] Atom [feed] RSS
Group by: Item Type | Full Text | No Grouping
Number of items: 22.

Article

file
FEATHERSTONE, Mark and HABGOOD, Jacob (2018). UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification. International Journal of Human-Computer Studies.

filefile
ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2017). An exploration of the role of visual programming tools in the development of young children’s computational thinking. Electronic journal of e-learning, 15 (4), 297-309.

file
HABGOOD, MP Jacob and AINSWORTH, Shaaron E (2011). Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. Journal of the Learning Sciences, 20 (2), 169-206.

HABGOOD, MP Jacob (2010). Crossing the road: bringing legitimate peripheral participation to game development degrees (Guest editorial). International Journal of Gaming and Computer-Mediated Simulations, 2 (3), i-vii.

file
HABGOOD, MP Jacob, AINSWORTH, Shaaron and BENFORD, Steve (2005). Endogenous fantasy and learning in digital games. Simulation and Gaming, 36 (4), 483-498.

Book Section

file
ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2019). Using Pirate Plunder to develop children’s abstraction skills in Scratch. In: CHI EA 19 extended abstracts of the 2019 CHI conference on human factors in computing systems. ACM.

file
ROSE, Simon, HABGOOD, Jacob and JAY, Tim (2018). Pirate plunder: game-based computational thinking using scratch blocks. In: Proceedings of the 12th European Conference on Games Based Learning. Academic Conferences and Publishing International Limited, 556-564.

file
HABGOOD, Jacob, MOORE, David, ALAPONT, Sergio, FERGUSON, Chris and VAN OOSTENDORP, Herre (2018). The REVEAL educational environmental narrative framework for PlayStation VR. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 175-183.

file
HABGOOD, Jacob, MOORE, David, WILSON, David and ALAPONT, Sergio (2018). Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique. In: IEEE VR 2018 Conference. IEEE, 371-378.

file
MELVILLE, Luke, HABGOOD, M. P. Jacob, KYVELOU, Amber, SMITH, Nicholas and LACEY, Melissa (2018). Building bacterial knowledge: Games as teaching aides for higher-order thinking skills. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 404-413.

file
MEES, Martyn, JAY, Tim and HABGOOD, Jacob (2018). Designing an adaptive learner model for a mathematics game. In: CIUSSI, Melanie, (ed.) Proceedings of the 12th European conference on games based learning. Academic Conferences and Publishing International Limited, 800-807.

file
HABGOOD, Jacob, WILSON, David, MOORE, David and ALAPONT, Sergio (2017). HCI Lessons From PlayStation VR. In: Proceeding CHI Play '17 extended abstracts. New York, ACM, 125-135.

file
MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul (2017). Researching adaptivity for individual differences in numeracy games. In: CHI PLAY '17 Extended Abstracts : Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM Press, 247-253.

file
HABGOOD, M. P. Jacob (2011). Maintaining an ethical balance in the curriculum design of games-based degrees. In: BISSETT, Andrew, WARD BYNUM, Terrell, LIGHT, Ann, LAUENER, Angela and ROGERSON, Simon, (eds.) Ethicomp 2011 : the social impact of social computing : Proceedings of the twelfth international conference. Sheffield Hallam University Press, 202-209.

Conference or Workshop Item

file
HABGOOD, Jacob (2018). Unpacking effective learning through game analytics. In: CHI 2018 Data-driven educational game design, Carnegie Mellon University, 21st April 2018.

file
MEES, Martyn, JAY, Tim, HABGOOD, Jacob and HOWARD-JONES, Paul (2017). Researching adaptivity for individual differences in number games. In: CHI PLAY '17 : ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, 15-18 October 2017.

file
HABGOOD, M. P. J., JONES, Carl and MALLINSON, Daniel (2015). Outnumb3r3d : intrinsically motivating mathematics for the PlayStation 4. In: The 9th European Conference on Games Based Learning : ECGBL 2015, Steinkjer, Norway, 8-9th October 2015. (In Press)

file
HABGOOD, M. P. Jacob (2015). Zombie Division : a methodological case study for the evaluation of game-based learning. In: 9th European Conference on Games Based Learning : ECGBL 2015, Steinkjer, Norway, 8-9 October 2015. (In Press)

AINSWORTH, Shaaron and HABGOOD, Jacob (2009). Exploring the effectiveness of intrinsic integration in serious games. In: EARLI 2009 : Fostering communities of learners : 13th Biennial Conference for Research on Learning and Instruction, The University of Amsterdam (UvA) and the Vrije Universiteit Amsterdam (VU), Amsterdam, The Netherlands, 25-29 August 2009. (Unpublished)

file
HABGOOD, M P Jacob, AINSWORTH, Shaaron and BENFORD, Steve (2005). Intrinsic fantasy: motivation and affect in educational games made by children. In: 2005 AIED workshop on motivation and affect in educational software, Amsterdam.

Authored Book

HABGOOD, MP Jacob, NIELSEN, Nana and RIJKS, Martin (2010). The game maker's companion. New York, APress.

HABGOOD, Jacob and OVERMARS, Mark (2006). The game maker's apprentice: game development for beginners. Berkeley, California, APress.

This list was generated on Wed Jun 19 23:36:59 2019 UTC.