Application of serious games to sport, health and exercise

SENEVIRATHNE, S G, KODAGODA, M, KADLE, V, HAAKE, Steve, SENIOR, T and HELLER, B W (2011). Application of serious games to sport, health and exercise. In: Proceedings of the 6th SLIIT Research Symposium, Sri Lanka, 27 January, 2011.

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Abstract

Use of interactive entertainment has been exponentially expanded since the last decade. Throughout this 10+ year evolution there has been a concern about turning entertainment properties into serious applications, a.k.a "Serious Games". In this article we present two set of Serious Game applications, an Environment Visualising game which focuses solely on applying serious games to elite Olympic sport and another set of serious games that incorporate an in house developed proprietary input system that can detect most of the human movements which focuses on applying serious games to health and exercise.

Item Type: Conference or Workshop Item (Paper)
Research Institute, Centre or Group - Does NOT include content added after October 2018: Centre for Sports Engineering Research
Depositing User: Carole Harris
Date Deposited: 09 Jun 2011 08:35
Last Modified: 18 Mar 2021 07:25
URI: https://shura.shu.ac.uk/id/eprint/3672

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