Gamification and Simulation

REDHEAD, Andrea and SAUNDERS, Jonathan (2019). Gamification and Simulation. In: AKHGAR, Babak, (ed.) Serious Games for Enhancing Law Enforcement Agencies - From Virtual Reality to Augmented Reality. Security Informatics and Law Enforcement . Springer, 83-98.

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Official URL: https://link.springer.com/book/10.1007/978-3-030-2...
Link to published version:: https://doi.org/10.1007/978-3-030-29926-2_5

Abstract

Gamification and simulation methods are two of the most important components of serious games. In order to create an effective training tool, it is imperative to understand these methods and their relationship to each other. If designed correctly, gamification techniques can build upon simulations to provide an effective training medium, which enhances learning, engagement and motivation in users. This chapter discusses their uses, strengths and weaknesses whilst identifying how to most effectively utilise them in developing serious games.

Item Type: Book Section
Additional Information: Series ISSN: 2523-8515
Identification Number: https://doi.org/10.1007/978-3-030-29926-2_5
Page Range: 83-98
SWORD Depositor: Symplectic Elements
Depositing User: Symplectic Elements
Date Deposited: 07 Apr 2020 11:05
Last Modified: 17 Mar 2021 21:31
URI: https://shura.shu.ac.uk/id/eprint/25954

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