AEsOP: Applied Engagement for Community Participation

HANCOCK, Paul, GIBSON, Helen and AKHGAR, Babak (2019). AEsOP: Applied Engagement for Community Participation. In: AKHGAR, Babak, (ed.) Serious Games for Enhancing Law Enforcement Agencies. Security Informatics and Law Enforcement . Springer International Publishing, 209-224.

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Official URL: https://link.springer.com/chapter/10.1007/978-3-03...
Link to published version:: https://doi.org/10.1007/978-3-030-29926-2_13

Abstract

AEsOP (Applied Engagement for Community Participation) is a serious game that was developed as part of a study to examine whether interactive video games can have a quantifiable positive impact on levels of civic engagement with public authorities. The game was created with the objective of providing a tool that can be used to engage with communities including those that traditionally are underrepresented, lack ‘voice’ or feel underacknowledged by police and perhaps where trust relationships with public authorities may need improvement. The game was thus developed with a double focus: as engagement tool as well as a setting for research. This chapter discusses the conceptual thinking that went into the game as well as how the practical challenge of improving community-police relationships informed the design of the game.

Item Type: Book Section
Additional Information: Series ISSN: 2523-8507
Uncontrolled Keywords: serious games; community policing; gamification
Identification Number: https://doi.org/10.1007/978-3-030-29926-2_13
Page Range: 209-224
SWORD Depositor: Symplectic Elements
Depositing User: Symplectic Elements
Date Deposited: 02 Apr 2020 11:14
Last Modified: 17 Mar 2021 21:31
URI: https://shura.shu.ac.uk/id/eprint/25827

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