Library not found: The disconnect between gaming research and development

PASSARELLI, M, EARP, J, DAGNINO, FM, MANGANELLO, F, PERSICO, D, POZZI, F, BUIJTENWEG, T, HAGGIS, M, BAILEY, Chris J and PERROTTA, C (2018). Library not found: The disconnect between gaming research and development. In: MCLAREN, Bruce M., REILLY, Rob, ZVACEK, Susan and UHOMOIBHI, James, (eds.) Proceedings of the 10th international conference on computer spported eduation. SCITEPRESS - Science and Technology Publications, 134-141.

[img]
Preview
PDF
Bailey-LibraryNotFound(AM).pdf - Accepted Version
All rights reserved.

Download (280kB) | Preview
Official URL: http://www.scitepress.org/DigitalLibrary/Link.aspx...
Link to published version:: https://doi.org/10.5220/0006773601340141

Abstract

Video games clearly have great educational potential, both for formal and informal learning, and this avenue is being thoroughly investigated in the psychology and education literature. However, there appears to be a disconnect between social science academic research and the game development sector, in that research and development practices rarely inform each other. This paper presents a two-part analysis of this communicative disconnect based on investigations carried out within the H2020 Gaming Horizons project. The first part regards a literature review that identified the main topics of focus in the social sciences literature on games, as well as the chief recommendations authors express. The second part examines 73 interviews with 30 developers, 14 researchers, 13 players, 12 educators, and 4 policy makers, investigating how they perceived games and gaming. The study highlights several factors contributing to the disconnect: different priorities and dissemination practices; the lag between innovation in the games market and research advancements; low accessibility of academic research; and disproportionate academic focus on serious games compared to entertainment games. The authors suggest closer contact between researchers and developers might be sought by diversifying academic dissemination channels, promoting conferences involving both groups, and developing research partnerships with entertainment game companies.

Item Type: Book Section
Identification Number: https://doi.org/10.5220/0006773601340141
Page Range: 134-141
SWORD Depositor: Symplectic Elements
Depositing User: Symplectic Elements
Date Deposited: 09 May 2019 09:25
Last Modified: 18 Mar 2021 05:20
URI: https://shura.shu.ac.uk/id/eprint/24534

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year

View more statistics