Using stacking stories to investigate children’s virtual world play in a primary classroom.

BURNETT, Cathy and MERCHANT, Guy (2017). Using stacking stories to investigate children’s virtual world play in a primary classroom. Other. Sage.

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Link to published version:: https://doi.org/10.4135/9781473982260

Abstract

As literacy researchers, we are interested in how children make meanings using digital technologies: how they use applications on digital devices such as laptops and iPads to create and access texts, as well as how they navigate and make sense of digital environments such as virtual worlds and video games. One of our methodological challenges involves finding ways to explore relationships between what children do on-screen and what they do off-screen. We are interested in how on- and off-line activities merge and mesh, and how what happens on-screen in a particular moment is shaped both by wider social, economic and cultural factors and by individual histories, experiences and feelings. The research methods often used can lead us to draw artificial boundaries between on- and off-screen

Item Type: Monograph (Other)
Research Institute, Centre or Group - Does NOT include content added after October 2018: Sheffield Institute of Education
Departments - Does NOT include content added after October 2018: Faculty of Social Sciences and Humanities > Department of Teacher Education
Identification Number: https://doi.org/10.4135/9781473982260
Depositing User: Guy Merchant
Date Deposited: 13 Sep 2017 11:23
Last Modified: 12 May 2021 19:01
URI: https://shura.shu.ac.uk/id/eprint/16622

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