The Augmented House Museum : Co-exploring tangible interaction to increase engagement with heritage in House Museums

CLAISSE, Caroline (2017). The Augmented House Museum : Co-exploring tangible interaction to increase engagement with heritage in House Museums. In: DIS '17 Companion : Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems. Association for Computing Machinery, 380-381.

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Official URL: http://dl.acm.org/citation.cfm?id=3064857.3079162&...
Link to published version:: https://doi.org/10.1145/3064857.3079162

Abstract

The goal of this practice-led research is to explore how tangible interaction can be used to create novel experiences of heritage at house museums (HMs). I use "designerly" and participatory approaches to co-design a series of interactive exhibits at the Bishops' House museum (BHm) in Sheffield. This research has shown so far the potential for using tangible interaction to bring the place to life and demonstrated different ways to use creative and participatory methods, which benefited both the design and implementation of interactive systems in the museum and with the local community.

Item Type: Book Section
Research Institute, Centre or Group - Does NOT include content added after October 2018: Cultural Communication and Computing Research Institute > Art and Design Research Centre
Identification Number: https://doi.org/10.1145/3064857.3079162
Page Range: 380-381
Depositing User: Margaret Boot
Date Deposited: 31 Jul 2017 14:45
Last Modified: 18 Mar 2021 17:30
URI: https://shura.shu.ac.uk/id/eprint/16390

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