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<title>CoDesign</title>
<copyright>Copyright (c) 2009 Sheffield Hallam University All rights reserved.</copyright>
<link>http://digitalcommons.shu.ac.uk/drs2008/session4/track_d</link>
<description>Recent Events in CoDesign</description>
<language>en-us</language>
<lastBuildDate>Wed, 09 Sep 2009 08:28:06 PDT</lastBuildDate>
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<title>The ephemeral aesthetic of spontaneous design on the streets of São Paulo, Brazil</title>
<link>http://digitalcommons.shu.ac.uk/drs2008/session4/track_d/3</link>
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<pubDate>Thu, 17 Jul 2008 10:00:00 PDT</pubDate>
<description>There are few opportunities when the poor and prosperous can be spoken about with respect to the same, shared cultural experience. And yet, visual culture, and the design process that contributes to its materialisation in specific contexts, offers an opportunity to recognise a socially inclusive activity that reveals similarity rather than difference. This paper celebrates an ephemeral aesthetic that is appreciated by people at different ends of the economic, political and social spectrum. A mutual appreciation for the medium of collage differs only in terms of the environment within which the recycled object is eventually revealed. This paper explores some of these different contexts, and those who recognise and practise this phenomenon in a South American and European context. The conclusion of this speculative and exploratory study is that there is potential to develop this unique medium as an accessible and inclusive visual language, giving voice to those who often do not have the opportunity or the means to speak and be heard. Collage is recognised as a channel that mediates between social exclusion and inclusion when political and economic means have been exhausted. The resulting ephemeral aesthetic is proven to have visual appeal, satisfying low- and high-order human needs.

Keywords: 
Bricolage; Ephemeral Aesthetic; Urban Poor; Human Need; Graphic Design</description>

<author>Robert Harland</author>


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<item>
<title>The Social Role of Design on Collaborative Destination Branding:  Creating a new journey, a new story for the Waterfall Way, New South Wales, Australia</title>
<link>http://digitalcommons.shu.ac.uk/drs2008/session4/track_d/2</link>
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<pubDate>Thu, 17 Jul 2008 10:30:00 PDT</pubDate>
<description>This paper suggests that collaborative design can be an effective tool to promote social change. A co-design methodology and the results of its application in branding the Waterfall Way (New South Wales, Australia) as an eco- and nature-based tourism destination are presented as an example. The co-design exercise actively involved stakeholders in all stages of the design process, harnessing local tacit knowledge in relation to communication design, stimulating reflection upon what is special about the places, and consequently reinforcing a sense of belonging and the environmental and cultural conservation of place. The achieved results reflect the involvement and ownership of the community towards the design process. However, the application of a collaborative brand design methodology produced more than just a destination brand that is attractive to visitors, in line with local values, ways of living and the environment. It helped to catalyse a social network around tourism, triggering self-organising activity amongst stakeholders, who started to liaise with each other around the emergent regional identity - represented by the new brand they created together. The Waterfall Way branding process is a good example of social construction of shared understanding in and through design, showing that design exercises can have a significant social impact not only on the final product, but also on the realities of people involved in the process.

Keywords:  
Destination Branding; Collaborative Process; Social Design; Self Organising Systems; Sustainable Tourism</description>

<author>Manuela Taboada</author>


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<item>
<title>A Case Study of Applied Co-Design in 3D Virtual Space for Facilitating Bicycle Use on Light Rail Systems</title>
<link>http://digitalcommons.shu.ac.uk/drs2008/session4/track_d/1</link>
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<pubDate>Thu, 17 Jul 2008 09:30:00 PDT</pubDate>
<description>Cycling is highly recommended by experts concerned with environmental and public health. Cycling does not produce CO2 emissions, can be economical, and can improve physical fitness. However, the barriers to cycling remain significant to many. Combined with a light rail system the bicycle offers a compelling alternative to automobiles; yet, bicycles are denied access on certain rail systems because they can take too much space away from pedestrians who share the light rail interior. To help solve this problem, Co-Design in 3D virtual space is proposed as an effective means of creating an innovative design solution.The digital questionnaires and virtual 3D modeling research/design method used in this study gives the participant the ability to offer insights and express ideas through digital means and in 3D virtual space. This method, Co-Design in Virtual Space (CoDeViS), was developed by the author. CoDeViS methods are an outgrowth of physical co-design methods such as 2D collages and 3D Velcro modeling, developed by those featured in The International Journal of CoCreation in Design and the Arts. Physical 3D methods have been widely accepted in the new product development industry as effective ways to involve people outside a design team in the research and design process. CoDeViS methods offer promise to those seeking to make the principles of co-design available to larger groups of people in discrete locations around the world at lower cost. Historical developments, current technology, and the abilities of everyday people make CoDeViS possible.</description>

<author>James Arnold</author>


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