Maintaining an ethical balance in the curriculum design of games-based degrees.

HABGOOD, M. P. Jacob (2011). Maintaining an ethical balance in the curriculum design of games-based degrees. In: BISSETT, Andrew, WARD BYNUM, Terrell, LIGHT, Ann, LAUENER, Angela and ROGERSON, Simon, (eds.) Ethicomp 2011 : the social impact of social computing : Proceedings of the twelfth international conference. Sheffield Hallam University Press, 202-209.

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    Abstract

    In February 2011, games-based degrees were subjected to the scrutiny of the Livingstone- Hope report into the future of education in the fields of video games and visual effects. The report delivers a damning appraisal of the education system’s ability to fulfil skills shortages in these creative industries, and makes a range of proposals for changing education in both schools and universities to meet the needs of these sectors. This paper discusses the findings of this report from the perspective of higher education, with particular emphasis on the complex ethical considerations of designing a curriculum for games-based degrees. The argument for taking a broader perspective on this issue is illustrated through discussion of Games Software Development degrees at Sheffield Hallam University.

    Item Type: Book Section
    Additional Information: Paper originally given at - Ethicomp 2011 - the social impact of social computing - Sheffield Hallam University - 14-16 September 2011.
    Research Institute, Centre or Group: Cultural Communication and Computing Research Institute > Communication and Computing Research Centre
    Depositing User: Jacob Habgood
    Date Deposited: 26 Sep 2012 11:54
    Last Modified: 26 Sep 2012 11:54
    URI: http://shura.shu.ac.uk/id/eprint/5964

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